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/AliOS-Things-master/components/SDL2/src/render/
A DSDL_d3dmath.c34 m.v._11 = 1.0f; in MatrixIdentity()
44 m.v._11 = M1.v._11 * M2.v._11 + M1.v._12 * M2.v._21 + M1.v._13 * M2.v._31 + M1.v._14 * M2.v._41; in MatrixMultiply()
45 m.v._12 = M1.v._11 * M2.v._12 + M1.v._12 * M2.v._22 + M1.v._13 * M2.v._32 + M1.v._14 * M2.v._42; in MatrixMultiply()
46 m.v._13 = M1.v._11 * M2.v._13 + M1.v._12 * M2.v._23 + M1.v._13 * M2.v._33 + M1.v._14 * M2.v._43; in MatrixMultiply()
47 m.v._14 = M1.v._11 * M2.v._14 + M1.v._12 * M2.v._24 + M1.v._13 * M2.v._34 + M1.v._14 * M2.v._44; in MatrixMultiply()
48 m.v._21 = M1.v._21 * M2.v._11 + M1.v._22 * M2.v._21 + M1.v._23 * M2.v._31 + M1.v._24 * M2.v._41; in MatrixMultiply()
67 m.v._11 = x; in MatrixScaling()
78 m.v._11 = 1.0f; in MatrixTranslation()
94 m.v._11 = 1.0f; in MatrixRotationX()
109 m.v._11 = cosR; in MatrixRotationY()
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A DSDL_d3dmath.h52 float _11, _12, _13, _14; member
/AliOS-Things-master/components/py_engine/engine/py/
A Dparse.c137 #define RULE_PADDING3(rule, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, ...) __VA_ARGS__ argument
157 #define RULE_ARG_OFFSET3(rule, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, ...) _14 argument
/AliOS-Things-master/components/ble_host/bt_host/port/include/misc/
A Dutil.h1080 _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, \ argument

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