Searched refs:_44 (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_d3dmath.c | 37 m.v._44 = 1.0f; in MatrixIdentity() 47 m.v._14 = M1.v._11 * M2.v._14 + M1.v._12 * M2.v._24 + M1.v._13 * M2.v._34 + M1.v._14 * M2.v._44; in MatrixMultiply() 51 m.v._24 = M1.v._21 * M2.v._14 + M1.v._22 * M2.v._24 + M1.v._23 * M2.v._34 + M1.v._24 * M2.v._44; in MatrixMultiply() 55 m.v._34 = M1.v._31 * M2.v._14 + M1.v._32 * M2.v._24 + M1.v._33 * M2.v._34 + M1.v._34 * M2.v._44; in MatrixMultiply() 56 m.v._41 = M1.v._41 * M2.v._11 + M1.v._42 * M2.v._21 + M1.v._43 * M2.v._31 + M1.v._44 * M2.v._41; in MatrixMultiply() 59 m.v._44 = M1.v._41 * M2.v._14 + M1.v._42 * M2.v._24 + M1.v._43 * M2.v._34 + M1.v._44 * M2.v._44; in MatrixMultiply() 70 m.v._44 = 1.0f; in MatrixScaling() 81 m.v._44 = 1.0f; in MatrixTranslation() 99 m.v._44 = 1.0f; in MatrixRotationX() 114 m.v._44 = 1.0f; in MatrixRotationY() [all …]
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A D | SDL_d3dmath.h | 55 float _41, _42, _43, _44; member
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/AliOS-Things-master/components/ble_host/bt_host/port/include/misc/ |
A D | util.h | 1083 _41, _42, _43, _44, _45, _46, _47, _48, _49, _50, \ argument
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