Searched refs:_SDL_GLView (Results 1 – 1 of 1) sorted by relevance
74 _SDL_GLView = NULL; in SDL_BWin()105 if (_SDL_GLView) { in ~SDL_BWin()114 if (_SDL_GLView) { in ~SDL_BWin()115 delete _SDL_GLView; in ~SDL_BWin() local142 AddChild(_SDL_GLView); in CreateGLView()147 return (_SDL_GLView); in CreateGLView()152 if(_SDL_GLView) { in RemoveGLView()160 _SDL_GLView->UnlockGL(); in SwapBuffers()161 _SDL_GLView->LockGL(); in SwapBuffers()212 if(_SDL_GLView) { in DirectConnected()[all …]
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