/AliOS-Things-master/components/SDL2/src/video/psp/ |
A D | SDL_pspvideo.h | 60 int PSP_VideoInit(_THIS); 61 void PSP_VideoQuit(_THIS); 64 int PSP_CreateWindow(_THIS, SDL_Window * window); 70 void PSP_ShowWindow(_THIS, SDL_Window * window); 71 void PSP_HideWindow(_THIS, SDL_Window * window); 72 void PSP_RaiseWindow(_THIS, SDL_Window * window); 84 int PSP_GL_LoadLibrary(_THIS, const char *path); 86 void PSP_GL_UnloadLibrary(_THIS); 89 int PSP_GL_SetSwapInterval(_THIS, int interval); 90 int PSP_GL_GetSwapInterval(_THIS); [all …]
|
A D | SDL_pspvideo.c | 163 PSP_VideoInit(_THIS) in PSP_VideoInit() argument 190 PSP_VideoQuit(_THIS) in PSP_VideoQuit() argument 219 PSP_CreateWindow(_THIS, SDL_Window * window) in PSP_CreateWindow() argument 244 PSP_SetWindowTitle(_THIS, SDL_Window * window) in PSP_SetWindowTitle() argument 256 PSP_SetWindowSize(_THIS, SDL_Window * window) in PSP_SetWindowSize() argument 260 PSP_ShowWindow(_THIS, SDL_Window * window) in PSP_ShowWindow() argument 264 PSP_HideWindow(_THIS, SDL_Window * window) in PSP_HideWindow() argument 268 PSP_RaiseWindow(_THIS, SDL_Window * window) in PSP_RaiseWindow() argument 280 PSP_RestoreWindow(_THIS, SDL_Window * window) in PSP_RestoreWindow() argument 289 PSP_DestroyWindow(_THIS, SDL_Window * window) in PSP_DestroyWindow() argument [all …]
|
A D | SDL_pspgl_c.h | 39 extern void * PSP_GL_GetProcAddress(_THIS, const char *proc); 40 extern int PSP_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context); 41 extern void PSP_GL_SwapBuffers(_THIS); 43 extern int PSP_GL_SwapWindow(_THIS, SDL_Window * window); 44 extern SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window); 46 extern int PSP_GL_LoadLibrary(_THIS, const char *path); 47 extern void PSP_GL_UnloadLibrary(_THIS); 48 extern int PSP_GL_SetSwapInterval(_THIS, int interval); 49 extern int PSP_GL_GetSwapInterval(_THIS);
|
/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_sysvideo.h | 147 #define _THIS SDL_VideoDevice *_this macro 162 int (*VideoInit) (_THIS); 168 void (*VideoQuit) (_THIS); 173 void (*ResetTouch) (_THIS); 258 void (*GL_UnloadLibrary) (_THIS); 263 int (*GL_GetSwapInterval) (_THIS); 291 void (*PumpEvents) (_THIS); 294 void (*SuspendScreenSaver) (_THIS); 297 void (*StartTextInput) (_THIS); 298 void (*StopTextInput) (_THIS); [all …]
|
A D | SDL_egl_c.h | 114 extern int SDL_EGL_LoadLibraryOnly(_THIS, const char *path); 116 extern void *SDL_EGL_GetProcAddress(_THIS, const char *proc); 117 extern void SDL_EGL_UnloadLibrary(_THIS); 118 extern void SDL_EGL_SetRequiredVisualId(_THIS, int visual_id); 119 extern int SDL_EGL_ChooseConfig(_THIS); 120 extern int SDL_EGL_SetSwapInterval(_THIS, int interval); 121 extern int SDL_EGL_GetSwapInterval(_THIS); 128 extern int SDL_EGL_InitializeOffscreen(_THIS, int device); 133 extern int SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface); 142 BACKEND ## _GLES_SwapWindow(_THIS, SDL_Window * window) \ [all …]
|
/AliOS-Things-master/components/SDL2/src/video/kmsdrm/ |
A D | SDL_kmsdrmvideo.h | 87 int KMSDRM_CreateSurfaces(_THIS, SDL_Window * window); 96 int KMSDRM_VideoInit(_THIS); 97 void KMSDRM_VideoQuit(_THIS); 100 int KMSDRM_CreateWindow(_THIS, SDL_Window * window); 106 void KMSDRM_ShowWindow(_THIS, SDL_Window * window); 107 void KMSDRM_HideWindow(_THIS, SDL_Window * window); 108 void KMSDRM_RaiseWindow(_THIS, SDL_Window * window); 120 int KMSDRM_GLES_LoadLibrary(_THIS, const char *path); 122 void KMSDRM_GLES_UnloadLibrary(_THIS); 125 int KMSDRM_GLES_SetSwapInterval(_THIS, int interval); [all …]
|
/AliOS-Things-master/components/SDL2/src/video/pandora/ |
A D | SDL_pandora.h | 64 int PND_videoinit(_THIS); 65 void PND_videoquit(_THIS); 68 int PND_createwindow(_THIS, SDL_Window * window); 74 void PND_showwindow(_THIS, SDL_Window * window); 75 void PND_hidewindow(_THIS, SDL_Window * window); 76 void PND_raisewindow(_THIS, SDL_Window * window); 88 int PND_gl_loadlibrary(_THIS, const char *path); 90 void PND_gl_unloadlibrary(_THIS); 93 int PND_gl_setswapinterval(_THIS, int interval); 94 int PND_gl_getswapinterval(_THIS); [all …]
|
/AliOS-Things-master/components/SDL2/src/video/raspberry/ |
A D | SDL_rpivideo.h | 68 int RPI_VideoInit(_THIS); 69 void RPI_VideoQuit(_THIS); 72 int RPI_CreateWindow(_THIS, SDL_Window * window); 77 void RPI_SetWindowSize(_THIS, SDL_Window * window); 78 void RPI_ShowWindow(_THIS, SDL_Window * window); 79 void RPI_HideWindow(_THIS, SDL_Window * window); 80 void RPI_RaiseWindow(_THIS, SDL_Window * window); 92 int RPI_GLES_LoadLibrary(_THIS, const char *path); 94 void RPI_GLES_UnloadLibrary(_THIS); 97 int RPI_GLES_SetSwapInterval(_THIS, int interval); [all …]
|
/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11window.h | 77 extern Uint32 X11_GetNetWMState(_THIS, Window xwindow); 79 extern int X11_CreateWindow(_THIS, SDL_Window * window); 81 extern char *X11_GetWindowTitle(_THIS, Window xwindow); 82 extern void X11_SetWindowTitle(_THIS, SDL_Window * window); 91 extern void X11_SetWindowSize(_THIS, SDL_Window * window); 92 extern void X11_ShowWindow(_THIS, SDL_Window * window); 93 extern void X11_HideWindow(_THIS, SDL_Window * window); 94 extern void X11_RaiseWindow(_THIS, SDL_Window * window); 95 extern void X11_MaximizeWindow(_THIS, SDL_Window * window); 97 extern void X11_RestoreWindow(_THIS, SDL_Window * window); [all …]
|
A D | SDL_x11opengl.h | 67 extern int X11_GL_LoadLibrary(_THIS, const char *path); 68 extern void *X11_GL_GetProcAddress(_THIS, const char *proc); 69 extern void X11_GL_UnloadLibrary(_THIS); 70 extern SDL_bool X11_GL_UseEGL(_THIS); 71 extern XVisualInfo *X11_GL_GetVisual(_THIS, Display * display, int screen); 72 extern SDL_GLContext X11_GL_CreateContext(_THIS, SDL_Window * window); 73 extern int X11_GL_MakeCurrent(_THIS, SDL_Window * window, 75 extern int X11_GL_SetSwapInterval(_THIS, int interval); 76 extern int X11_GL_GetSwapInterval(_THIS); 77 extern int X11_GL_SwapWindow(_THIS, SDL_Window * window); [all …]
|
/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_bwindow.h | 29 extern int HAIKU_CreateWindow(_THIS, SDL_Window *window); 31 extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window); 33 extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window); 34 extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window); 35 extern void HAIKU_ShowWindow(_THIS, SDL_Window * window); 36 extern void HAIKU_HideWindow(_THIS, SDL_Window * window); 37 extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window); 38 extern void HAIKU_MaximizeWindow(_THIS, SDL_Window * window); 39 extern void HAIKU_MinimizeWindow(_THIS, SDL_Window * window); 40 extern void HAIKU_RestoreWindow(_THIS, SDL_Window * window); [all …]
|
A D | SDL_bopengl.h | 34 extern int HAIKU_GL_LoadLibrary(_THIS, const char *path); /* FIXME */ 35 extern void *HAIKU_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */ 36 extern void HAIKU_GL_UnloadLibrary(_THIS); /* TODO */ 37 extern int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window, 39 extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */ 40 extern int HAIKU_GL_GetSwapInterval(_THIS); /* TODO */ 41 extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window); 42 extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window); 43 extern void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context); 45 extern void HAIKU_GL_RebootContexts(_THIS);
|
A D | SDL_bwindow.cc | 44 static int _InitWindow(_THIS, SDL_Window *window) { in _InitWindow() argument 80 int HAIKU_CreateWindow(_THIS, SDL_Window *window) { in HAIKU_CreateWindow() argument 122 void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) { in HAIKU_SetWindowTitle() argument 139 void HAIKU_SetWindowSize(_THIS, SDL_Window * window) { in HAIKU_SetWindowSize() argument 158 void HAIKU_ShowWindow(_THIS, SDL_Window * window) { in HAIKU_ShowWindow() argument 163 void HAIKU_HideWindow(_THIS, SDL_Window * window) { in HAIKU_HideWindow() argument 168 void HAIKU_RaiseWindow(_THIS, SDL_Window * window) { in HAIKU_RaiseWindow() argument 173 void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) { in HAIKU_MaximizeWindow() argument 178 void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) { in HAIKU_MinimizeWindow() argument 183 void HAIKU_RestoreWindow(_THIS, SDL_Window * window) { in HAIKU_RestoreWindow() argument [all …]
|
/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowswindow.h | 59 extern int WIN_CreateWindow(_THIS, SDL_Window * window); 61 extern void WIN_SetWindowTitle(_THIS, SDL_Window * window); 64 extern void WIN_SetWindowSize(_THIS, SDL_Window * window); 67 extern void WIN_ShowWindow(_THIS, SDL_Window * window); 68 extern void WIN_HideWindow(_THIS, SDL_Window * window); 69 extern void WIN_RaiseWindow(_THIS, SDL_Window * window); 70 extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); 71 extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); 72 extern void WIN_RestoreWindow(_THIS, SDL_Window * window); 79 extern void WIN_DestroyWindow(_THIS, SDL_Window * window); [all …]
|
A D | SDL_windowsopengl.h | 66 extern int WIN_GL_LoadLibrary(_THIS, const char *path); 67 extern void *WIN_GL_GetProcAddress(_THIS, const char *proc); 68 extern void WIN_GL_UnloadLibrary(_THIS); 69 extern SDL_bool WIN_GL_UseEGL(_THIS); 70 extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window); 72 extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window, 74 extern int WIN_GL_SetSwapInterval(_THIS, int interval); 75 extern int WIN_GL_GetSwapInterval(_THIS); 76 extern int WIN_GL_SwapWindow(_THIS, SDL_Window * window); 77 extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context); [all …]
|
/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_opengl.h | 43 extern int DirectFB_GL_Initialize(_THIS); 44 extern void DirectFB_GL_Shutdown(_THIS); 46 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); 47 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); 49 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, 51 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); 52 extern int DirectFB_GL_GetSwapInterval(_THIS); 53 extern int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); 54 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); 56 extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window); [all …]
|
A D | SDL_DirectFB_window.h | 57 extern int DirectFB_CreateWindow(_THIS, SDL_Window * window); 58 extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, 60 extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window); 61 extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window, 65 extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window); 66 extern void DirectFB_ShowWindow(_THIS, SDL_Window * window); 67 extern void DirectFB_HideWindow(_THIS, SDL_Window * window); 68 extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window); 69 extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window); 71 extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window); [all …]
|
/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoawindow.h | 127 extern int Cocoa_CreateWindow(_THIS, SDL_Window * window); 128 extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, 130 extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window); 133 extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window); 137 extern void Cocoa_ShowWindow(_THIS, SDL_Window * window); 138 extern void Cocoa_HideWindow(_THIS, SDL_Window * window); 139 extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window); 140 extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window); 141 extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window); 142 extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window); [all …]
|
A D | SDL_cocoaopengl.h | 58 extern int Cocoa_GL_LoadLibrary(_THIS, const char *path); 59 extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc); 60 extern void Cocoa_GL_UnloadLibrary(_THIS); 61 extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window); 62 extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, 64 extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window, 66 extern int Cocoa_GL_SetSwapInterval(_THIS, int interval); 67 extern int Cocoa_GL_GetSwapInterval(_THIS); 68 extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window); 69 extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
|
/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclopengles.h | 26 extern int NACL_GLES_LoadLibrary(_THIS, const char *path); 27 extern void *NACL_GLES_GetProcAddress(_THIS, const char *proc); 28 extern void NACL_GLES_UnloadLibrary(_THIS); 29 extern SDL_GLContext NACL_GLES_CreateContext(_THIS, SDL_Window * window); 30 extern int NACL_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); 31 extern int NACL_GLES_SetSwapInterval(_THIS, int interval); 32 extern int NACL_GLES_GetSwapInterval(_THIS); 33 extern int NACL_GLES_SwapWindow(_THIS, SDL_Window * window); 34 extern void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context);
|
/AliOS-Things-master/components/SDL2/src/video/vivante/ |
A D | SDL_vivantevideo.h | 70 int VIVANTE_VideoInit(_THIS); 71 void VIVANTE_VideoQuit(_THIS); 74 int VIVANTE_CreateWindow(_THIS, SDL_Window * window); 75 void VIVANTE_SetWindowTitle(_THIS, SDL_Window * window); 76 void VIVANTE_SetWindowPosition(_THIS, SDL_Window * window); 77 void VIVANTE_SetWindowSize(_THIS, SDL_Window * window); 78 void VIVANTE_ShowWindow(_THIS, SDL_Window * window); 79 void VIVANTE_HideWindow(_THIS, SDL_Window * window); 80 void VIVANTE_DestroyWindow(_THIS, SDL_Window * window); 83 SDL_bool VIVANTE_GetWindowWMInfo(_THIS, SDL_Window * window, [all …]
|
/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_sysaudio.h | 37 #define _THIS SDL_AudioDevice *_this macro 69 void (*ThreadInit) (_THIS); /* Called by audio thread at start */ 72 void (*WaitDevice) (_THIS); 73 void (*PlayDevice) (_THIS); 74 Uint8 *(*GetDeviceBuf) (_THIS); 75 int (*CaptureFromDevice) (_THIS, void *buffer, int buflen); 76 void (*FlushCapture) (_THIS); 78 void (*CloseDevice) (_THIS); 79 void (*LockDevice) (_THIS); 80 void (*UnlockDevice) (_THIS); [all …]
|
/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitwindow.h | 29 extern int UIKit_CreateWindow(_THIS, SDL_Window * window); 30 extern void UIKit_SetWindowTitle(_THIS, SDL_Window * window); 31 extern void UIKit_ShowWindow(_THIS, SDL_Window * window); 32 extern void UIKit_HideWindow(_THIS, SDL_Window * window); 33 extern void UIKit_RaiseWindow(_THIS, SDL_Window * window); 34 extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); 35 extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_b… 36 extern void UIKit_DestroyWindow(_THIS, SDL_Window * window); 37 extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
|
/AliOS-Things-master/components/SDL2/src/video/qnx/ |
A D | sdl_qnx.h | 39 extern int glLoadLibrary(_THIS, const char *name); 40 void *glGetProcAddress(_THIS, const char *proc); 41 extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window); 42 extern int glSetSwapInterval(_THIS, int interval); 43 extern int glSwapWindow(_THIS, SDL_Window *window); 44 extern int glMakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); 45 extern void glDeleteContext(_THIS, SDL_GLContext context); 46 extern void glUnloadLibrary(_THIS);
|
/AliOS-Things-master/components/SDL2/src/video/wayland/ |
A D | SDL_waylandwindow.h | 86 extern void Wayland_ShowWindow(_THIS, SDL_Window *window); 87 extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window, 90 extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window); 91 extern void Wayland_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); 92 extern void Wayland_RestoreWindow(_THIS, SDL_Window * window); 93 extern void Wayland_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); 94 extern int Wayland_CreateWindow(_THIS, SDL_Window *window); 95 extern void Wayland_SetWindowSize(_THIS, SDL_Window * window); 96 extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window); 97 extern void Wayland_DestroyWindow(_THIS, SDL_Window *window); [all …]
|