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/AliOS-Things-master/components/SDL2/src/video/psp/
A DSDL_pspvideo.h60 int PSP_VideoInit(_THIS);
61 void PSP_VideoQuit(_THIS);
64 int PSP_CreateWindow(_THIS, SDL_Window * window);
70 void PSP_ShowWindow(_THIS, SDL_Window * window);
71 void PSP_HideWindow(_THIS, SDL_Window * window);
72 void PSP_RaiseWindow(_THIS, SDL_Window * window);
84 int PSP_GL_LoadLibrary(_THIS, const char *path);
86 void PSP_GL_UnloadLibrary(_THIS);
89 int PSP_GL_SetSwapInterval(_THIS, int interval);
90 int PSP_GL_GetSwapInterval(_THIS);
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A DSDL_pspvideo.c163 PSP_VideoInit(_THIS) in PSP_VideoInit() argument
190 PSP_VideoQuit(_THIS) in PSP_VideoQuit() argument
219 PSP_CreateWindow(_THIS, SDL_Window * window) in PSP_CreateWindow() argument
244 PSP_SetWindowTitle(_THIS, SDL_Window * window) in PSP_SetWindowTitle() argument
256 PSP_SetWindowSize(_THIS, SDL_Window * window) in PSP_SetWindowSize() argument
260 PSP_ShowWindow(_THIS, SDL_Window * window) in PSP_ShowWindow() argument
264 PSP_HideWindow(_THIS, SDL_Window * window) in PSP_HideWindow() argument
268 PSP_RaiseWindow(_THIS, SDL_Window * window) in PSP_RaiseWindow() argument
280 PSP_RestoreWindow(_THIS, SDL_Window * window) in PSP_RestoreWindow() argument
289 PSP_DestroyWindow(_THIS, SDL_Window * window) in PSP_DestroyWindow() argument
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A DSDL_pspgl_c.h39 extern void * PSP_GL_GetProcAddress(_THIS, const char *proc);
40 extern int PSP_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context);
41 extern void PSP_GL_SwapBuffers(_THIS);
43 extern int PSP_GL_SwapWindow(_THIS, SDL_Window * window);
44 extern SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
46 extern int PSP_GL_LoadLibrary(_THIS, const char *path);
47 extern void PSP_GL_UnloadLibrary(_THIS);
48 extern int PSP_GL_SetSwapInterval(_THIS, int interval);
49 extern int PSP_GL_GetSwapInterval(_THIS);
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_sysvideo.h147 #define _THIS SDL_VideoDevice *_this macro
162 int (*VideoInit) (_THIS);
168 void (*VideoQuit) (_THIS);
173 void (*ResetTouch) (_THIS);
258 void (*GL_UnloadLibrary) (_THIS);
263 int (*GL_GetSwapInterval) (_THIS);
291 void (*PumpEvents) (_THIS);
294 void (*SuspendScreenSaver) (_THIS);
297 void (*StartTextInput) (_THIS);
298 void (*StopTextInput) (_THIS);
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A DSDL_egl_c.h114 extern int SDL_EGL_LoadLibraryOnly(_THIS, const char *path);
116 extern void *SDL_EGL_GetProcAddress(_THIS, const char *proc);
117 extern void SDL_EGL_UnloadLibrary(_THIS);
118 extern void SDL_EGL_SetRequiredVisualId(_THIS, int visual_id);
119 extern int SDL_EGL_ChooseConfig(_THIS);
120 extern int SDL_EGL_SetSwapInterval(_THIS, int interval);
121 extern int SDL_EGL_GetSwapInterval(_THIS);
128 extern int SDL_EGL_InitializeOffscreen(_THIS, int device);
133 extern int SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface);
142 BACKEND ## _GLES_SwapWindow(_THIS, SDL_Window * window) \
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/AliOS-Things-master/components/SDL2/src/video/kmsdrm/
A DSDL_kmsdrmvideo.h87 int KMSDRM_CreateSurfaces(_THIS, SDL_Window * window);
96 int KMSDRM_VideoInit(_THIS);
97 void KMSDRM_VideoQuit(_THIS);
100 int KMSDRM_CreateWindow(_THIS, SDL_Window * window);
106 void KMSDRM_ShowWindow(_THIS, SDL_Window * window);
107 void KMSDRM_HideWindow(_THIS, SDL_Window * window);
108 void KMSDRM_RaiseWindow(_THIS, SDL_Window * window);
120 int KMSDRM_GLES_LoadLibrary(_THIS, const char *path);
122 void KMSDRM_GLES_UnloadLibrary(_THIS);
125 int KMSDRM_GLES_SetSwapInterval(_THIS, int interval);
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/AliOS-Things-master/components/SDL2/src/video/pandora/
A DSDL_pandora.h64 int PND_videoinit(_THIS);
65 void PND_videoquit(_THIS);
68 int PND_createwindow(_THIS, SDL_Window * window);
74 void PND_showwindow(_THIS, SDL_Window * window);
75 void PND_hidewindow(_THIS, SDL_Window * window);
76 void PND_raisewindow(_THIS, SDL_Window * window);
88 int PND_gl_loadlibrary(_THIS, const char *path);
90 void PND_gl_unloadlibrary(_THIS);
93 int PND_gl_setswapinterval(_THIS, int interval);
94 int PND_gl_getswapinterval(_THIS);
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/AliOS-Things-master/components/SDL2/src/video/raspberry/
A DSDL_rpivideo.h68 int RPI_VideoInit(_THIS);
69 void RPI_VideoQuit(_THIS);
72 int RPI_CreateWindow(_THIS, SDL_Window * window);
77 void RPI_SetWindowSize(_THIS, SDL_Window * window);
78 void RPI_ShowWindow(_THIS, SDL_Window * window);
79 void RPI_HideWindow(_THIS, SDL_Window * window);
80 void RPI_RaiseWindow(_THIS, SDL_Window * window);
92 int RPI_GLES_LoadLibrary(_THIS, const char *path);
94 void RPI_GLES_UnloadLibrary(_THIS);
97 int RPI_GLES_SetSwapInterval(_THIS, int interval);
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/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11window.h77 extern Uint32 X11_GetNetWMState(_THIS, Window xwindow);
79 extern int X11_CreateWindow(_THIS, SDL_Window * window);
81 extern char *X11_GetWindowTitle(_THIS, Window xwindow);
82 extern void X11_SetWindowTitle(_THIS, SDL_Window * window);
91 extern void X11_SetWindowSize(_THIS, SDL_Window * window);
92 extern void X11_ShowWindow(_THIS, SDL_Window * window);
93 extern void X11_HideWindow(_THIS, SDL_Window * window);
94 extern void X11_RaiseWindow(_THIS, SDL_Window * window);
95 extern void X11_MaximizeWindow(_THIS, SDL_Window * window);
97 extern void X11_RestoreWindow(_THIS, SDL_Window * window);
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A DSDL_x11opengl.h67 extern int X11_GL_LoadLibrary(_THIS, const char *path);
68 extern void *X11_GL_GetProcAddress(_THIS, const char *proc);
69 extern void X11_GL_UnloadLibrary(_THIS);
70 extern SDL_bool X11_GL_UseEGL(_THIS);
71 extern XVisualInfo *X11_GL_GetVisual(_THIS, Display * display, int screen);
72 extern SDL_GLContext X11_GL_CreateContext(_THIS, SDL_Window * window);
73 extern int X11_GL_MakeCurrent(_THIS, SDL_Window * window,
75 extern int X11_GL_SetSwapInterval(_THIS, int interval);
76 extern int X11_GL_GetSwapInterval(_THIS);
77 extern int X11_GL_SwapWindow(_THIS, SDL_Window * window);
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/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bwindow.h29 extern int HAIKU_CreateWindow(_THIS, SDL_Window *window);
31 extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window);
33 extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window);
34 extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window);
35 extern void HAIKU_ShowWindow(_THIS, SDL_Window * window);
36 extern void HAIKU_HideWindow(_THIS, SDL_Window * window);
37 extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window);
38 extern void HAIKU_MaximizeWindow(_THIS, SDL_Window * window);
39 extern void HAIKU_MinimizeWindow(_THIS, SDL_Window * window);
40 extern void HAIKU_RestoreWindow(_THIS, SDL_Window * window);
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A DSDL_bopengl.h34 extern int HAIKU_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
35 extern void *HAIKU_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
36 extern void HAIKU_GL_UnloadLibrary(_THIS); /* TODO */
37 extern int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window,
39 extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */
40 extern int HAIKU_GL_GetSwapInterval(_THIS); /* TODO */
41 extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window * window);
42 extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window);
43 extern void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
45 extern void HAIKU_GL_RebootContexts(_THIS);
A DSDL_bwindow.cc44 static int _InitWindow(_THIS, SDL_Window *window) { in _InitWindow() argument
80 int HAIKU_CreateWindow(_THIS, SDL_Window *window) { in HAIKU_CreateWindow() argument
122 void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) { in HAIKU_SetWindowTitle() argument
139 void HAIKU_SetWindowSize(_THIS, SDL_Window * window) { in HAIKU_SetWindowSize() argument
158 void HAIKU_ShowWindow(_THIS, SDL_Window * window) { in HAIKU_ShowWindow() argument
163 void HAIKU_HideWindow(_THIS, SDL_Window * window) { in HAIKU_HideWindow() argument
168 void HAIKU_RaiseWindow(_THIS, SDL_Window * window) { in HAIKU_RaiseWindow() argument
173 void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) { in HAIKU_MaximizeWindow() argument
178 void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) { in HAIKU_MinimizeWindow() argument
183 void HAIKU_RestoreWindow(_THIS, SDL_Window * window) { in HAIKU_RestoreWindow() argument
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/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowswindow.h59 extern int WIN_CreateWindow(_THIS, SDL_Window * window);
61 extern void WIN_SetWindowTitle(_THIS, SDL_Window * window);
64 extern void WIN_SetWindowSize(_THIS, SDL_Window * window);
67 extern void WIN_ShowWindow(_THIS, SDL_Window * window);
68 extern void WIN_HideWindow(_THIS, SDL_Window * window);
69 extern void WIN_RaiseWindow(_THIS, SDL_Window * window);
70 extern void WIN_MaximizeWindow(_THIS, SDL_Window * window);
71 extern void WIN_MinimizeWindow(_THIS, SDL_Window * window);
72 extern void WIN_RestoreWindow(_THIS, SDL_Window * window);
79 extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
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A DSDL_windowsopengl.h66 extern int WIN_GL_LoadLibrary(_THIS, const char *path);
67 extern void *WIN_GL_GetProcAddress(_THIS, const char *proc);
68 extern void WIN_GL_UnloadLibrary(_THIS);
69 extern SDL_bool WIN_GL_UseEGL(_THIS);
70 extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window);
72 extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window,
74 extern int WIN_GL_SetSwapInterval(_THIS, int interval);
75 extern int WIN_GL_GetSwapInterval(_THIS);
76 extern int WIN_GL_SwapWindow(_THIS, SDL_Window * window);
77 extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
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/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_opengl.h43 extern int DirectFB_GL_Initialize(_THIS);
44 extern void DirectFB_GL_Shutdown(_THIS);
46 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
47 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
49 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
51 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
52 extern int DirectFB_GL_GetSwapInterval(_THIS);
53 extern int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
54 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
56 extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
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A DSDL_DirectFB_window.h57 extern int DirectFB_CreateWindow(_THIS, SDL_Window * window);
58 extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window,
60 extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window);
61 extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window,
65 extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window);
66 extern void DirectFB_ShowWindow(_THIS, SDL_Window * window);
67 extern void DirectFB_HideWindow(_THIS, SDL_Window * window);
68 extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
69 extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
71 extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
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/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.h127 extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
128 extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window,
130 extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
133 extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
137 extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
138 extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
139 extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
140 extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
141 extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
142 extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
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A DSDL_cocoaopengl.h58 extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
59 extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
60 extern void Cocoa_GL_UnloadLibrary(_THIS);
61 extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
62 extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
64 extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
66 extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
67 extern int Cocoa_GL_GetSwapInterval(_THIS);
68 extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
69 extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclopengles.h26 extern int NACL_GLES_LoadLibrary(_THIS, const char *path);
27 extern void *NACL_GLES_GetProcAddress(_THIS, const char *proc);
28 extern void NACL_GLES_UnloadLibrary(_THIS);
29 extern SDL_GLContext NACL_GLES_CreateContext(_THIS, SDL_Window * window);
30 extern int NACL_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
31 extern int NACL_GLES_SetSwapInterval(_THIS, int interval);
32 extern int NACL_GLES_GetSwapInterval(_THIS);
33 extern int NACL_GLES_SwapWindow(_THIS, SDL_Window * window);
34 extern void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context);
/AliOS-Things-master/components/SDL2/src/video/vivante/
A DSDL_vivantevideo.h70 int VIVANTE_VideoInit(_THIS);
71 void VIVANTE_VideoQuit(_THIS);
74 int VIVANTE_CreateWindow(_THIS, SDL_Window * window);
75 void VIVANTE_SetWindowTitle(_THIS, SDL_Window * window);
76 void VIVANTE_SetWindowPosition(_THIS, SDL_Window * window);
77 void VIVANTE_SetWindowSize(_THIS, SDL_Window * window);
78 void VIVANTE_ShowWindow(_THIS, SDL_Window * window);
79 void VIVANTE_HideWindow(_THIS, SDL_Window * window);
80 void VIVANTE_DestroyWindow(_THIS, SDL_Window * window);
83 SDL_bool VIVANTE_GetWindowWMInfo(_THIS, SDL_Window * window,
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/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_sysaudio.h37 #define _THIS SDL_AudioDevice *_this macro
69 void (*ThreadInit) (_THIS); /* Called by audio thread at start */
72 void (*WaitDevice) (_THIS);
73 void (*PlayDevice) (_THIS);
74 Uint8 *(*GetDeviceBuf) (_THIS);
75 int (*CaptureFromDevice) (_THIS, void *buffer, int buflen);
76 void (*FlushCapture) (_THIS);
78 void (*CloseDevice) (_THIS);
79 void (*LockDevice) (_THIS);
80 void (*UnlockDevice) (_THIS);
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/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitwindow.h29 extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
30 extern void UIKit_SetWindowTitle(_THIS, SDL_Window * window);
31 extern void UIKit_ShowWindow(_THIS, SDL_Window * window);
32 extern void UIKit_HideWindow(_THIS, SDL_Window * window);
33 extern void UIKit_RaiseWindow(_THIS, SDL_Window * window);
34 extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
35 extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_b…
36 extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
37 extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
/AliOS-Things-master/components/SDL2/src/video/qnx/
A Dsdl_qnx.h39 extern int glLoadLibrary(_THIS, const char *name);
40 void *glGetProcAddress(_THIS, const char *proc);
41 extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window);
42 extern int glSetSwapInterval(_THIS, int interval);
43 extern int glSwapWindow(_THIS, SDL_Window *window);
44 extern int glMakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
45 extern void glDeleteContext(_THIS, SDL_GLContext context);
46 extern void glUnloadLibrary(_THIS);
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandwindow.h86 extern void Wayland_ShowWindow(_THIS, SDL_Window *window);
87 extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
90 extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window);
91 extern void Wayland_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
92 extern void Wayland_RestoreWindow(_THIS, SDL_Window * window);
93 extern void Wayland_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
94 extern int Wayland_CreateWindow(_THIS, SDL_Window *window);
95 extern void Wayland_SetWindowSize(_THIS, SDL_Window * window);
96 extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window);
97 extern void Wayland_DestroyWindow(_THIS, SDL_Window *window);
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