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Searched refs:_buffer_created (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_BWin.h84 _buffer_created = _buffer_dirty = false; in SDL_BWin()
446 bool BufferExists() { return _buffer_created; } in BufferExists()
456 void SetBufferExists(bool bufferExists) { _buffer_created = bufferExists; } in SetBufferExists()
639 _buffer_created, variable

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