Searched refs:_current_context (Results 1 – 1 of 1) sorted by relevance
87 _current_context = NULL; in SDL_BApp()202 if(_current_context) in SetCurrentContext()203 _current_context->UnlockGL(); in SetCurrentContext()204 _current_context = newContext; in SetCurrentContext()205 if (_current_context) in SetCurrentContext()206 _current_context->LockGL(); in SetCurrentContext()416 BGLView *_current_context; variable
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