Searched refs:act_area (Results 1 – 2 of 2) sorted by relevance
/AliOS-Things-master/components/littlevgl/src/lv_draw/ |
A D | lv_draw_triangle.c | 164 lv_area_t act_area; in tri_draw_flat() local 168 act_area.x1 = edge1.x; in tri_draw_flat() 175 draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2) + 1; in tri_draw_flat() 176 draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2); in tri_draw_flat() 177 draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2) - 1; in tri_draw_flat() 178 draw_area.y2 = LV_MATH_MAX(act_area.y1, act_area.y2) - 1; in tri_draw_flat() 268 lv_area_t act_area; in tri_draw_tall() local 277 draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2); in tri_draw_tall() 278 draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2); in tri_draw_tall() 279 draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2); in tri_draw_tall() [all …]
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A D | lv_draw_line.c | 190 lv_area_t act_area; in line_draw_hor() local 191 act_area.x1 = main_line->p1.x; in line_draw_hor() 197 draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2); in line_draw_hor() 198 draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2); in line_draw_hor() 199 draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2); in line_draw_hor() 200 draw_area.y2 = LV_MATH_MAX(act_area.y1, act_area.y2); in line_draw_hor() 211 lv_area_t act_area; in line_draw_ver() local 218 draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2); in line_draw_ver() 219 draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2); in line_draw_ver() 220 draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2); in line_draw_ver() [all …]
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