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Searched refs:act_y (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/littlevgl/src/lv_objx/
A Dlv_cont.c445 lv_coord_t act_y = style->body.padding.top; in lv_cont_layout_pretty() local
488 lv_obj_align(child_rc, cont, LV_ALIGN_IN_TOP_MID, 0, act_y); in lv_cont_layout_pretty()
494 lv_obj_align(child_rs, cont, LV_ALIGN_IN_TOP_MID, 0, act_y); in lv_cont_layout_pretty()
502 …lv_obj_align(obj1, cont, LV_ALIGN_IN_TOP_LEFT, pad, act_y + (h_row - lv_obj_get_height(obj1)) / 2); in lv_cont_layout_pretty()
503 …lv_obj_align(obj2, cont, LV_ALIGN_IN_TOP_RIGHT, -pad, act_y + (h_row - lv_obj_get_height(obj2)) / … in lv_cont_layout_pretty()
514 act_y + (h_row - lv_obj_get_height(child_tmp)) / 2); in lv_cont_layout_pretty()
523 act_y += style->body.padding.inner + h_row; /*y increment*/ in lv_cont_layout_pretty()
557 lv_coord_t act_y = style->body.padding.top; in lv_cont_layout_grid() local
564 lv_obj_set_pos(child, act_x, act_y); in lv_cont_layout_grid()
567 lv_obj_set_pos(child, x_ofs, act_y); in lv_cont_layout_grid()
[all …]
A Dlv_btnm.c170 lv_coord_t act_y = style_bg->body.padding.top; in lv_btnm_set_map() local
204 btn_h = max_h - act_y + style_bg->body.padding.bottom - 1; in lv_btnm_set_map()
232 … lv_area_set(&ext->button_areas[btn_i], ext->button_areas[btn_i - 1].x2, act_y, act_x + act_unit_w, in lv_btnm_set_map()
233 act_y + btn_h); in lv_btnm_set_map()
235 … lv_area_set(&ext->button_areas[btn_i], act_x, act_y, act_x + act_unit_w, act_y + btn_h); in lv_btnm_set_map()
244 act_y += btn_h + style_bg->body.padding.inner; in lv_btnm_set_map()
A Dlv_tabview.c282 lv_coord_t max_h, btn_h, act_y; in lv_tabview_add_tab() local
300act_y = style_tabs->body.padding.top + ext->tab_cur * (btn_h + style_tabs->body.padding.inner); in lv_tabview_add_tab()
303 lv_obj_set_y(ext->indic, act_y); in lv_tabview_add_tab()
/AliOS-Things-master/components/littlevgl/src/lv_core/
A Dlv_indev.c1091 lv_coord_t act_y = lv_obj_get_y(drag_obj); local
1096 act_y += state->types.pointer.drag_sum.y;
1098 …lv_obj_set_pos(drag_obj, act_x + state->types.pointer.vect.x, act_y + state->types.pointer.vect.y);
1106 act_y += state->types.pointer.drag_sum.y;
1108 lv_obj_set_y(drag_obj, act_y + state->types.pointer.vect.y);
1184 lv_coord_t act_y = lv_obj_get_y(drag_obj) + proc->types.pointer.drag_throw_vect.y; local
1187 lv_obj_set_pos(drag_obj, act_x, act_y);
1191 lv_obj_set_y(drag_obj, act_y);

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