Searched refs:angle_x (Results 1 – 1 of 1) sorted by relevance
371 int angle_x, angle_y, angle_z; member384 rotate_matrix((float)data->angle_x, 1.0f, 0.0f, 0.0f, matrix_modelview); in Render()401 data->angle_x += 3; in Render()405 if(data->angle_x >= 360) data->angle_x -= 360; in Render()406 if(data->angle_x < 0) data->angle_x += 360; in Render()661 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()
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