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/AliOS-Things-master/components/SDL2/test/
A Dtestgles2.c371 int angle_x, angle_y, angle_z; member
384 rotate_matrix((float)data->angle_x, 1.0f, 0.0f, 0.0f, matrix_modelview); in Render()
401 data->angle_x += 3; in Render()
405 if(data->angle_x >= 360) data->angle_x -= 360; in Render()
406 if(data->angle_x < 0) data->angle_x += 360; in Render()
661 data->angle_x = 0; data->angle_y = 0; data->angle_z = 0; in main()

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