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Searched refs:animation (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/
A DREADME.mux12 color profile, metadata and animation. Reference command-line tools 'webpmux'
72 Create animation:
74 where: 'file_i' is the i'th animation frame (WebP format),
81 Number of times to repeat the animation.
109 files. This API currently supports XMP/EXIF metadata, ICC profile and animation.
A DNEWS120 * documentation / vwebp updates for animation
155 * Container spec amended with new 'blending method' for animation.
170 * color profile, metadata (XMP/EXIF) and animation support finalized in the
175 * vwebp given color profile & animation support
A DCMakeLists.txt7 option(WEBP_BUILD_ANIM_UTILS "Build animation utilities." ON)
11 option(WEBP_BUILD_IMG2WEBP "Build the img2webp animation tool." ON)
A DChangeLog236 3daf7509 WebPParseHeaders: remove obsolete animation TODO
569 a4a8e5f3 vwebp: clear canvas during resize w/o animation
570 67c25ad5 vwebp: clear canvas during resize w/o animation
1494 e96170fe Merge "vwebp/animation: display last frame on end-of-loop"
1495 0f017b56 vwebp/animation: display last frame on end-of-loop
2290 e18e6677 demux: strictly enforce the animation flag
2681 6378f238 Merge "vwebp/animation: fix background dispose" into 0.3.0
2683 04c7a2ec vwebp/animation: fix background dispose
2691 302efcdb Decode: return more meaningful error for animation
2968 fa30c863 Update mux code to match the spec wrt animation
[all …]
A DREADME482 Animated GIF files can be converted to WebP files with animation using the
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/examples/
A Dwebpinfo.c1000 const int animation = !!(webp_info->feature_flags_ & ANIMATION_FLAG); in Validate() local
1035 if (!animation && webp_info->num_frames_ > 1) { in Validate()
1039 if (animation && (!webp_info->chunk_counts_[CHUNK_ANIM] || in Validate()
/AliOS-Things-master/components/SDL2/docs/
A DREADME-ios.md255 This will set up the given function to be called back on the animation callback, and then you have …
273 // Set up the game to run in the window animation callback on iOS

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