Home
last modified time | relevance | path

Searched refs:antialiasing (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/littlevgl/src/lv_hal/
A Dlv_hal_disp.c67 driver->antialiasing = true; in lv_disp_drv_init()
260 return disp->driver.antialiasing ? true : false; in lv_disp_get_antialiasing()
A Dlv_hal_disp.h73 uint32_t antialiasing : 1; /**< 1: antialiasing is enabled on this display. */ member
/AliOS-Things-master/components/littlevgl/src/lv_objx/
A Dlv_canvas.c491 disp.driver.antialiasing = 0; in lv_canvas_draw_rect()
651 disp.driver.antialiasing = 0; in lv_canvas_draw_line()
703 disp.driver.antialiasing = 0; in lv_canvas_draw_polygon()
756 disp.driver.antialiasing = 0; in lv_canvas_draw_arc()
/AliOS-Things-master/components/SDL2/docs/
A DREADME-ios.md178 - If multisample antialiasing (MSAA) is used and glReadPixels is used on the screen, the drawable f…

Completed in 8 milliseconds