Searched refs:antialiasing (Results 1 – 4 of 4) sorted by relevance
67 driver->antialiasing = true; in lv_disp_drv_init()260 return disp->driver.antialiasing ? true : false; in lv_disp_get_antialiasing()
73 uint32_t antialiasing : 1; /**< 1: antialiasing is enabled on this display. */ member
491 disp.driver.antialiasing = 0; in lv_canvas_draw_rect()651 disp.driver.antialiasing = 0; in lv_canvas_draw_line()703 disp.driver.antialiasing = 0; in lv_canvas_draw_polygon()756 disp.driver.antialiasing = 0; in lv_canvas_draw_arc()
178 - If multisample antialiasing (MSAA) is used and glReadPixels is used on the screen, the drawable f…
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