Home
last modified time | relevance | path

Searched refs:app (Results 1 – 25 of 120) sorted by relevance

12345

/AliOS-Things-master/components/SDL2/build-scripts/
A Dandroidbuild.sh55 mkdir -p $BUILDPATH/app/jni/SDL
57 ln -s $SDLPATH/src $BUILDPATH/app/jni/SDL
58 ln -s $SDLPATH/include $BUILDPATH/app/jni/SDL
60 cp -r $SDLPATH/src $BUILDPATH/app/jni/SDL
61 cp -r $SDLPATH/include $BUILDPATH/app/jni/SDL
64 cp -r $SDLPATH/Android.mk $BUILDPATH/app/jni/SDL
65 sed -i -e "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/app/jni/src/Android.mk
66 sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/app/build.gradle
72 cp $src $BUILDPATH/app/jni/src
76 cd $BUILDPATH/app/src/main/java
[all …]
/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/test/httpserver/
A Dhttp_test_server.js4 const app = express(); constant
6 app.listen(8021);
8 app.use(bodyParser.urlencoded({ extended: false }));
9 app.use(bodyParser.text({ type: 'text/html' }))
10 app.use(bodyParser.raw({ type: 'application/vnd.custom-type' }))
11 app.use(bodyParser.json({ type: 'application/*+json' }))
13 app.get('*', function (req, res) {
25 app.post('*', function (req, res) {
33 app.put('*', function (req, res) {
40 app.delete('*', function(req, res) {
/AliOS-Things-master/components/SDL2/src/hidapi/testgui/
A DMakefile.mac22 hidapi-testgui: $(OBJS) TestGUI.app
37 TestGUI.app: TestGUI.app.in
38 rm -Rf TestGUI.app
39 mkdir -p TestGUI.app
40 cp -R TestGUI.app.in/ TestGUI.app
44 rm -Rf TestGUI.app
A DMakefile.am24 TestGUI.app/Contents/MacOS/hidapi-testgui$(EXEEXT): hidapi-testgui$(EXEEXT)
27 all: all-am TestGUI.app/Contents/MacOS/hidapi-testgui$(EXEEXT)
38 TestGUI.app.in \
43 rm -rf TestGUI.app
/AliOS-Things-master/components/SDL2/src/filesystem/emscripten/
A DSDL_sysfilesystem.c43 SDL_GetPrefPath(const char *org, const char *app) in SDL_GetPrefPath() argument
49 if (!app) { in SDL_GetPrefPath()
57 len = SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; in SDL_GetPrefPath()
65 SDL_snprintf(retval, len, "%s%s/%s/", append, org, app); in SDL_GetPrefPath()
67 SDL_snprintf(retval, len, "%s%s/", append, app); in SDL_GetPrefPath()
/AliOS-Things-master/components/SDL2/src/filesystem/haiku/
A DSDL_sysfilesystem.cc74 SDL_GetPrefPath(const char *org, const char *app) in SDL_GetPrefPath() argument
81 if (!app) { in SDL_GetPrefPath()
92 len += SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; in SDL_GetPrefPath()
98 SDL_snprintf(retval, len, "%s%s%s/%s/", home, append, org, app); in SDL_GetPrefPath()
100 SDL_snprintf(retval, len, "%s%s%s/", home, append, app); in SDL_GetPrefPath()
/AliOS-Things-master/components/SDL2/test/
A Drelative_mode.markdown10 clicks should not go to whatever app was under the cursor previously.
11 - When alt/cmd-tabbing between a relative mode app and another app, clicks when
12 in the relative mode app should also not go to whatever app was under the
A Dtestloadso.c35 const char *app = argv[0]; in main() local
36 SDL_Log("USAGE: %s <library> <functionname>\n", app); in main()
37 SDL_Log(" %s --hello <lib with puts()>\n", app); in main()
/AliOS-Things-master/components/ble_mesh/bt_mesh/core/src/
A Dsettings.c408 if (app) { in app_key_set()
422 if (!app) { in app_key_set()
426 if (!app) { in app_key_set()
432 app->app_idx = app_idx; in app_key_set()
438 bt_mesh_app_id(app->keys[0].val, &app->keys[0].id); in app_key_set()
439 bt_mesh_app_id(app->keys[1].val, &app->keys[1].id); in app_key_set()
517 if (app) { in papp_key_set()
532 if (!app) { in papp_key_set()
536 if (!app) { in papp_key_set()
548 bt_mesh_app_id(app->keys[0].val, &app->keys[0].id); in papp_key_set()
[all …]
/AliOS-Things-master/components/amp/engine/quickjs_engine/addons/utils/ui/
A Dpage_entry.c30 int search_js_page_entry(amp_app_desc_t *app) in search_js_page_entry() argument
45 if (app == NULL) { in search_js_page_entry()
86 app->page = aos_malloc(sizeof(page_desc_t) * size); in search_js_page_entry()
87 if (NULL == app->page) in search_js_page_entry()
92 memset(app->page, 0, sizeof(page_desc_t) * size); in search_js_page_entry()
93 app->num = size; in search_js_page_entry()
94 app->cur_page = 0; in search_js_page_entry()
98 page = &app->page[i]; in search_js_page_entry()
/AliOS-Things-master/components/SDL2/docs/
A DREADME-winrt.md182 6. add SDL-specific app code.
183 7. build and run your app.
211 launches), others are app icons.
254 your app.
340 If you are creating a new app (rather than porting an existing SDL-based app),
415 ### 7. Build and run your app ###
417 Your app project should now be setup, and you should be ready to build your app.
419 Debugging". This will build your app, then run your app full-screen. To switch
421 your app in a window. To do this, before building and running your app, find
424 Simulator. Once you do that, any time you build and run the app, the app will
[all …]
A DREADME-macosx.md51 normal app, and it will not send a SDL_DROPFILE when you request to open a
52 file with the app. To solve these issues, put the following code in your
87 "MyCoolGame.app".
92 bundle_contents = APP_NAME.app/Contents
112 rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
124 a bare bone .app bundle, which is double clickable from the Finder. But
146 when you click on the .app, or if you look at the "Get Info" window.
220 - Running your app
221 You can send command line args to your app by either invoking it from
222 the command line (in *.app/Contents/MacOS) or by entering them in the
[all …]
A DREADME-android.md38 android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
46 Building an app
71 done in the build directory for the app!
79 3. Edit "<project>/app/jni/src/Android.mk" to include your source files
104 android-project/app
128 "org.libsdl.app" with an identifier for your product package.
140 import org.libsdl.app.SDLActivity;
167 Any files you put in the "app/src/main/assets" directory of your project
204 app can continue to operate as it was.
355 export TMPDIR=/data/data/org.libsdl.app
[all …]
/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/netCfg/
A DnetCfg.js1 var app = getApp(); variable
74 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname],
75 characteristicId: ble_util.UUID_VENDOR_CHAR_NOTIFY[app.globalData.sysname],
124 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname],
125 characteristicId: ble_util.UUID_VENDOR_CHAR_WRITE[app.globalData.sysname],
174 console.log(ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname])
179 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname],
180 characteristicId: ble_util.UUID_VENDOR_CHAR_NOTIFY[app.globalData.sysname],
198 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname],
199 characteristicId: ble_util.UUID_VENDOR_CHAR_WRITE[app.globalData.sysname],
/AliOS-Things-master/solutions/amp_demo/
A DREADME.md3 helloworld_demo是我们提供的最简化的运行实例,该app从字面上来看功能也比较简单,即完成**hello world!**的关键字符输出,以表明系统初始化完成并能够正常输出。但是虽然功能…
49 aos_maintask内实现包括板级初始化**board_init**、基础组件初始化**aos_components_init**、以及app入口**application_start**
73 application_start(kinit.argc, kinit.argv); // app的实际实现入口
79 对于helloworld功能比较简单,一般需要tick和uart的初始化即可;而对于复杂的app,即需要初始化的模块则按照实际情况来增加,对应实现在具体board中添加,如:
91 application_start是实际solution的实现,即app的统一入口。
119 application_start实际app入口内实现较简单,主要包括:
170 用户可以基于此solution作为参考,来开发属于自己的app
182 - 在helloworld_demo的app入口helloworld.c中添加ramfs头文件引用以及初始化函数调用,
/AliOS-Things-master/components/amp/engine/duktape_engine/startup/
A Dpage_entry.c27 int search_js_page_entry(amp_app_desc_t *app) in search_js_page_entry() argument
42 if (app == NULL) { in search_js_page_entry()
83 app->page = aos_malloc(sizeof(page_desc_t) * size); in search_js_page_entry()
84 if (NULL == app->page) in search_js_page_entry()
89 memset(app->page, 0, sizeof(page_desc_t) * size); in search_js_page_entry()
90 app->num = size; in search_js_page_entry()
91 app->cur_page = 0; in search_js_page_entry()
95 page = &app->page[i]; in search_js_page_entry()
/AliOS-Things-master/solutions/helloworld_demo/
A DREADME.md6 helloworld_demo是我们提供的最简化的运行实例,该app从字面上来看功能也比较简单,即完成**hello world!**的关键字符输出,以表明系统初始化完成并能够正常输出。但是虽然功能…
52 aos_maintask内实现包括板级初始化**board_init**、基础组件初始化**aos_components_init**、以及app入口**application_start**
76 application_start(kinit.argc, kinit.argv); // app的实际实现入口
82 对于helloworld功能比较简单,一般需要tick和uart的初始化即可;而对于复杂的app,即需要初始化的模块则按照实际情况来增加,对应实现在具体board中添加,如:
94 application_start是实际solution的实现,即app的统一入口。
122 application_start实际app入口内实现较简单,主要包括:
169 用户可以基于此solution作为参考,来开发属于自己的app
181 - 在helloworld_demo的app入口helloworld.c中添加ramfs头文件引用以及初始化函数调用,
/AliOS-Things-master/solutions/linkkit_genie_demo/
A DREADME.md6 helloworld_demo是我们提供的最简化的运行实例,该app从字面上来看功能也比较简单,即完成**hello world!**的关键字符输出,以表明系统初始化完成并能够正常输出。但是虽然功能…
52 aos_maintask内实现包括板级初始化**board_init**、基础组件初始化**aos_components_init**、以及app入口**application_start**
76 application_start(kinit.argc, kinit.argv); // app的实际实现入口
82 对于helloworld功能比较简单,一般需要tick和uart的初始化即可;而对于复杂的app,即需要初始化的模块则按照实际情况来增加,对应实现在具体board中添加,如:
94 application_start是实际solution的实现,即app的统一入口。
122 application_start实际app入口内实现较简单,主要包括:
169 用户可以基于此solution作为参考,来开发属于自己的app
181 - 在helloworld_demo的app入口helloworld.c中添加ramfs头文件引用以及初始化函数调用,
/AliOS-Things-master/components/SDL2/src/filesystem/unix/
A DSDL_sysfilesystem.c177 SDL_GetPrefPath(const char *org, const char *app) in SDL_GetPrefPath() argument
192 if (!app) { in SDL_GetPrefPath()
217 len += SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; in SDL_GetPrefPath()
225 SDL_snprintf(retval, len, "%s%s%s/%s/", envr, append, org, app); in SDL_GetPrefPath()
227 SDL_snprintf(retval, len, "%s%s%s/", envr, append, app); in SDL_GetPrefPath()
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/contrib/iostream/
A Dzfstream.cpp30 } else if ( io_mode & ios::app ) { in open()
31 mode = ios::app; in open()
44 if ( io_mode & (ios::out|ios::app )) { in open()
72 } else if ( io_mode & ios::app ) { in attach()
73 mode = ios::app; in attach()
86 if ( io_mode & (ios::out|ios::app )) { in attach()
/AliOS-Things-master/components/SDL2/src/filesystem/cocoa/
A DSDL_sysfilesystem.m71 SDL_GetPrefPath(const char *org, const char *app)
74 if (!app) {
75 SDL_InvalidParamError("app");
91 * between sessions. If you want your app's save data to
109 const size_t len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4;
116 SDL_snprintf(retval, len, "%s/%s/%s/", base, org, app);
118 SDL_snprintf(retval, len, "%s/%s/", base, app);
/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/
A DREADME.md23 ├── app.acss
24 ├── app.js
25 ├── app.json
/AliOS-Things-master/components/SDL2/src/image/Xcode/showimage/
A DSDLMain.m1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app
84 /* Set the working directory to the .app's parent directory */
93 chdir(parentdir); /* chdir to the binary app's parent */
102 /* Fix menu to contain the real app name instead of "SDL App" */
223 /* Create SDLMain and make it the app delegate */
238 * Catch document open requests...this lets us notice files when the app
240 * dragged/dropped on the app's icon. You need to have a
244 * Files are added to gArgv, so to the app, they'll look like command line
250 * This message is ignored once the app's mainline has been called.
262 if (gCalledAppMainline) /* app has started, ignore this document. */
[all …]
/AliOS-Things-master/components/SDL2/test/nacl/
A Dbackground.js11 chrome.app.window.create(url, {
40 chrome.app.runtime.onLaunched.addListener(onLaunched);
/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/linkLP/
A DlinkLP.js1 var app = getApp(); variable
116 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname],
117 characteristicId: ble_util.UUID_VENDOR_CHAR_NOTIFY[app.globalData.sysname],
135 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname],
136 characteristicId: ble_util.UUID_VENDOR_CHAR_WRITE[app.globalData.sysname],

Completed in 34 milliseconds

12345