/AliOS-Things-master/components/SDL2/build-scripts/ |
A D | androidbuild.sh | 55 mkdir -p $BUILDPATH/app/jni/SDL 57 ln -s $SDLPATH/src $BUILDPATH/app/jni/SDL 58 ln -s $SDLPATH/include $BUILDPATH/app/jni/SDL 60 cp -r $SDLPATH/src $BUILDPATH/app/jni/SDL 61 cp -r $SDLPATH/include $BUILDPATH/app/jni/SDL 64 cp -r $SDLPATH/Android.mk $BUILDPATH/app/jni/SDL 65 sed -i -e "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/app/jni/src/Android.mk 66 sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/app/build.gradle 72 cp $src $BUILDPATH/app/jni/src 76 cd $BUILDPATH/app/src/main/java [all …]
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/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/test/httpserver/ |
A D | http_test_server.js | 4 const app = express(); constant 6 app.listen(8021); 8 app.use(bodyParser.urlencoded({ extended: false })); 9 app.use(bodyParser.text({ type: 'text/html' })) 10 app.use(bodyParser.raw({ type: 'application/vnd.custom-type' })) 11 app.use(bodyParser.json({ type: 'application/*+json' })) 13 app.get('*', function (req, res) { 25 app.post('*', function (req, res) { 33 app.put('*', function (req, res) { 40 app.delete('*', function(req, res) {
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/AliOS-Things-master/components/SDL2/src/hidapi/testgui/ |
A D | Makefile.mac | 22 hidapi-testgui: $(OBJS) TestGUI.app 37 TestGUI.app: TestGUI.app.in 38 rm -Rf TestGUI.app 39 mkdir -p TestGUI.app 40 cp -R TestGUI.app.in/ TestGUI.app 44 rm -Rf TestGUI.app
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A D | Makefile.am | 24 TestGUI.app/Contents/MacOS/hidapi-testgui$(EXEEXT): hidapi-testgui$(EXEEXT) 27 all: all-am TestGUI.app/Contents/MacOS/hidapi-testgui$(EXEEXT) 38 TestGUI.app.in \ 43 rm -rf TestGUI.app
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/AliOS-Things-master/components/SDL2/src/filesystem/emscripten/ |
A D | SDL_sysfilesystem.c | 43 SDL_GetPrefPath(const char *org, const char *app) in SDL_GetPrefPath() argument 49 if (!app) { in SDL_GetPrefPath() 57 len = SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; in SDL_GetPrefPath() 65 SDL_snprintf(retval, len, "%s%s/%s/", append, org, app); in SDL_GetPrefPath() 67 SDL_snprintf(retval, len, "%s%s/", append, app); in SDL_GetPrefPath()
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/AliOS-Things-master/components/SDL2/src/filesystem/haiku/ |
A D | SDL_sysfilesystem.cc | 74 SDL_GetPrefPath(const char *org, const char *app) in SDL_GetPrefPath() argument 81 if (!app) { in SDL_GetPrefPath() 92 len += SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; in SDL_GetPrefPath() 98 SDL_snprintf(retval, len, "%s%s%s/%s/", home, append, org, app); in SDL_GetPrefPath() 100 SDL_snprintf(retval, len, "%s%s%s/", home, append, app); in SDL_GetPrefPath()
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/AliOS-Things-master/components/SDL2/test/ |
A D | relative_mode.markdown | 10 clicks should not go to whatever app was under the cursor previously. 11 - When alt/cmd-tabbing between a relative mode app and another app, clicks when 12 in the relative mode app should also not go to whatever app was under the
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A D | testloadso.c | 35 const char *app = argv[0]; in main() local 36 SDL_Log("USAGE: %s <library> <functionname>\n", app); in main() 37 SDL_Log(" %s --hello <lib with puts()>\n", app); in main()
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/AliOS-Things-master/components/ble_mesh/bt_mesh/core/src/ |
A D | settings.c | 408 if (app) { in app_key_set() 422 if (!app) { in app_key_set() 426 if (!app) { in app_key_set() 432 app->app_idx = app_idx; in app_key_set() 438 bt_mesh_app_id(app->keys[0].val, &app->keys[0].id); in app_key_set() 439 bt_mesh_app_id(app->keys[1].val, &app->keys[1].id); in app_key_set() 517 if (app) { in papp_key_set() 532 if (!app) { in papp_key_set() 536 if (!app) { in papp_key_set() 548 bt_mesh_app_id(app->keys[0].val, &app->keys[0].id); in papp_key_set() [all …]
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/AliOS-Things-master/components/amp/engine/quickjs_engine/addons/utils/ui/ |
A D | page_entry.c | 30 int search_js_page_entry(amp_app_desc_t *app) in search_js_page_entry() argument 45 if (app == NULL) { in search_js_page_entry() 86 app->page = aos_malloc(sizeof(page_desc_t) * size); in search_js_page_entry() 87 if (NULL == app->page) in search_js_page_entry() 92 memset(app->page, 0, sizeof(page_desc_t) * size); in search_js_page_entry() 93 app->num = size; in search_js_page_entry() 94 app->cur_page = 0; in search_js_page_entry() 98 page = &app->page[i]; in search_js_page_entry()
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/AliOS-Things-master/components/SDL2/docs/ |
A D | README-winrt.md | 182 6. add SDL-specific app code. 183 7. build and run your app. 211 launches), others are app icons. 254 your app. 340 If you are creating a new app (rather than porting an existing SDL-based app), 415 ### 7. Build and run your app ### 417 Your app project should now be setup, and you should be ready to build your app. 419 Debugging". This will build your app, then run your app full-screen. To switch 421 your app in a window. To do this, before building and running your app, find 424 Simulator. Once you do that, any time you build and run the app, the app will [all …]
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A D | README-macosx.md | 51 normal app, and it will not send a SDL_DROPFILE when you request to open a 52 file with the app. To solve these issues, put the following code in your 87 "MyCoolGame.app". 92 bundle_contents = APP_NAME.app/Contents 112 rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app 124 a bare bone .app bundle, which is double clickable from the Finder. But 146 when you click on the .app, or if you look at the "Get Info" window. 220 - Running your app 221 You can send command line args to your app by either invoking it from 222 the command line (in *.app/Contents/MacOS) or by entering them in the [all …]
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A D | README-android.md | 38 android-project/app/src/main/java/org/libsdl/app/SDLActivity.java 46 Building an app 71 done in the build directory for the app! 79 3. Edit "<project>/app/jni/src/Android.mk" to include your source files 104 android-project/app 128 "org.libsdl.app" with an identifier for your product package. 140 import org.libsdl.app.SDLActivity; 167 Any files you put in the "app/src/main/assets" directory of your project 204 app can continue to operate as it was. 355 export TMPDIR=/data/data/org.libsdl.app [all …]
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/netCfg/ |
A D | netCfg.js | 1 var app = getApp(); variable 74 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname], 75 characteristicId: ble_util.UUID_VENDOR_CHAR_NOTIFY[app.globalData.sysname], 124 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname], 125 characteristicId: ble_util.UUID_VENDOR_CHAR_WRITE[app.globalData.sysname], 174 console.log(ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname]) 179 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname], 180 characteristicId: ble_util.UUID_VENDOR_CHAR_NOTIFY[app.globalData.sysname], 198 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname], 199 characteristicId: ble_util.UUID_VENDOR_CHAR_WRITE[app.globalData.sysname],
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/AliOS-Things-master/solutions/amp_demo/ |
A D | README.md | 3 helloworld_demo是我们提供的最简化的运行实例,该app从字面上来看功能也比较简单,即完成**hello world!**的关键字符输出,以表明系统初始化完成并能够正常输出。但是虽然功能… 49 aos_maintask内实现包括板级初始化**board_init**、基础组件初始化**aos_components_init**、以及app入口**application_start** 73 application_start(kinit.argc, kinit.argv); // app的实际实现入口 79 对于helloworld功能比较简单,一般需要tick和uart的初始化即可;而对于复杂的app,即需要初始化的模块则按照实际情况来增加,对应实现在具体board中添加,如: 91 application_start是实际solution的实现,即app的统一入口。 119 application_start实际app入口内实现较简单,主要包括: 170 用户可以基于此solution作为参考,来开发属于自己的app。 182 - 在helloworld_demo的app入口helloworld.c中添加ramfs头文件引用以及初始化函数调用,
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/AliOS-Things-master/components/amp/engine/duktape_engine/startup/ |
A D | page_entry.c | 27 int search_js_page_entry(amp_app_desc_t *app) in search_js_page_entry() argument 42 if (app == NULL) { in search_js_page_entry() 83 app->page = aos_malloc(sizeof(page_desc_t) * size); in search_js_page_entry() 84 if (NULL == app->page) in search_js_page_entry() 89 memset(app->page, 0, sizeof(page_desc_t) * size); in search_js_page_entry() 90 app->num = size; in search_js_page_entry() 91 app->cur_page = 0; in search_js_page_entry() 95 page = &app->page[i]; in search_js_page_entry()
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/AliOS-Things-master/solutions/helloworld_demo/ |
A D | README.md | 6 helloworld_demo是我们提供的最简化的运行实例,该app从字面上来看功能也比较简单,即完成**hello world!**的关键字符输出,以表明系统初始化完成并能够正常输出。但是虽然功能… 52 aos_maintask内实现包括板级初始化**board_init**、基础组件初始化**aos_components_init**、以及app入口**application_start** 76 application_start(kinit.argc, kinit.argv); // app的实际实现入口 82 对于helloworld功能比较简单,一般需要tick和uart的初始化即可;而对于复杂的app,即需要初始化的模块则按照实际情况来增加,对应实现在具体board中添加,如: 94 application_start是实际solution的实现,即app的统一入口。 122 application_start实际app入口内实现较简单,主要包括: 169 用户可以基于此solution作为参考,来开发属于自己的app。 181 - 在helloworld_demo的app入口helloworld.c中添加ramfs头文件引用以及初始化函数调用,
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/AliOS-Things-master/solutions/linkkit_genie_demo/ |
A D | README.md | 6 helloworld_demo是我们提供的最简化的运行实例,该app从字面上来看功能也比较简单,即完成**hello world!**的关键字符输出,以表明系统初始化完成并能够正常输出。但是虽然功能… 52 aos_maintask内实现包括板级初始化**board_init**、基础组件初始化**aos_components_init**、以及app入口**application_start** 76 application_start(kinit.argc, kinit.argv); // app的实际实现入口 82 对于helloworld功能比较简单,一般需要tick和uart的初始化即可;而对于复杂的app,即需要初始化的模块则按照实际情况来增加,对应实现在具体board中添加,如: 94 application_start是实际solution的实现,即app的统一入口。 122 application_start实际app入口内实现较简单,主要包括: 169 用户可以基于此solution作为参考,来开发属于自己的app。 181 - 在helloworld_demo的app入口helloworld.c中添加ramfs头文件引用以及初始化函数调用,
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/AliOS-Things-master/components/SDL2/src/filesystem/unix/ |
A D | SDL_sysfilesystem.c | 177 SDL_GetPrefPath(const char *org, const char *app) in SDL_GetPrefPath() argument 192 if (!app) { in SDL_GetPrefPath() 217 len += SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; in SDL_GetPrefPath() 225 SDL_snprintf(retval, len, "%s%s%s/%s/", envr, append, org, app); in SDL_GetPrefPath() 227 SDL_snprintf(retval, len, "%s%s%s/", envr, append, app); in SDL_GetPrefPath()
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/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/contrib/iostream/ |
A D | zfstream.cpp | 30 } else if ( io_mode & ios::app ) { in open() 31 mode = ios::app; in open() 44 if ( io_mode & (ios::out|ios::app )) { in open() 72 } else if ( io_mode & ios::app ) { in attach() 73 mode = ios::app; in attach() 86 if ( io_mode & (ios::out|ios::app )) { in attach()
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/AliOS-Things-master/components/SDL2/src/filesystem/cocoa/ |
A D | SDL_sysfilesystem.m | 71 SDL_GetPrefPath(const char *org, const char *app) 74 if (!app) { 75 SDL_InvalidParamError("app"); 91 * between sessions. If you want your app's save data to 109 const size_t len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4; 116 SDL_snprintf(retval, len, "%s/%s/%s/", base, org, app); 118 SDL_snprintf(retval, len, "%s/%s/", base, app);
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/ |
A D | README.md | 23 ├── app.acss 24 ├── app.js 25 ├── app.json
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/AliOS-Things-master/components/SDL2/src/image/Xcode/showimage/ |
A D | SDLMain.m | 1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app 84 /* Set the working directory to the .app's parent directory */ 93 chdir(parentdir); /* chdir to the binary app's parent */ 102 /* Fix menu to contain the real app name instead of "SDL App" */ 223 /* Create SDLMain and make it the app delegate */ 238 * Catch document open requests...this lets us notice files when the app 240 * dragged/dropped on the app's icon. You need to have a 244 * Files are added to gArgv, so to the app, they'll look like command line 250 * This message is ignored once the app's mainline has been called. 262 if (gCalledAppMainline) /* app has started, ignore this document. */ [all …]
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/AliOS-Things-master/components/SDL2/test/nacl/ |
A D | background.js | 11 chrome.app.window.create(url, { 40 chrome.app.runtime.onLaunched.addListener(onLaunched);
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/AliOS-Things-master/solutions/miniapp_agent_demo/miniapp/pages/linkLP/ |
A D | linkLP.js | 1 var app = getApp(); variable 116 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname], 117 characteristicId: ble_util.UUID_VENDOR_CHAR_NOTIFY[app.globalData.sysname], 135 serviceId: ble_util.UUID_VENDOR_SERVICE[app.globalData.sysname], 136 characteristicId: ble_util.UUID_VENDOR_CHAR_WRITE[app.globalData.sysname],
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