Searched refs:attr_mvp (Results 1 – 1 of 1) sorted by relevance
369 GLint attr_color, attr_mvp; member399 GL_CHECK(ctx.glUniformMatrix4fv(data->attr_mvp, 1, GL_FALSE, matrix_mvp)); in Render()680 data->attr_mvp = GL_CHECK(ctx.glGetUniformLocation(data->shader_program, "mvp")); in main()
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