Searched refs:attr_position (Results 1 – 1 of 1) sorted by relevance
368 GLint attr_position; member676 … data->attr_position = GL_CHECK(ctx.glGetAttribLocation(data->shader_program, "av4position")); in main()685 GL_CHECK(ctx.glEnableVertexAttribArray(data->attr_position)); in main()689 … GL_CHECK(ctx.glVertexAttribPointer(data->attr_position, 3, GL_FLOAT, GL_FALSE, 0, _vertices)); in main()
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