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Searched refs:audio_fd (Results 1 – 13 of 13) sorted by relevance

/AliOS-Things-master/components/SDL2/src/audio/dsp/
A DSDL_dspaudio.c62 if (this->hidden->audio_fd >= 0) { in DSP_CloseDevice()
63 close(this->hidden->audio_fd); in DSP_CloseDevice()
106 this->hidden->audio_fd = open(devname, flags, 0); in DSP_OpenDevice()
107 if (this->hidden->audio_fd < 0) { in DSP_OpenDevice()
114 ctlflags = fcntl(this->hidden->audio_fd, F_GETFL); in DSP_OpenDevice()
116 if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) { in DSP_OpenDevice()
229 ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info); in DSP_OpenDevice()
256 if (write(h->audio_fd, h->mixbuf, h->mixlen) == -1) { in DSP_PlayDevice()
274 return (int) read(this->hidden->audio_fd, buffer, buflen); in DSP_CaptureFromDevice()
282 if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) { in DSP_FlushCapture()
[all …]
A DSDL_dspaudio.h34 int audio_fd; member
/AliOS-Things-master/components/SDL2/src/audio/netbsd/
A DSDL_netbsdaudio.c63 if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) { in NETBSDAUDIO_Status()
133 written = write(h->audio_fd, h->mixbuf, h->mixlen); in NETBSDAUDIO_PlayDevice()
159 br = read(this->hidden->audio_fd, buffer, buflen); in NETBSDAUDIO_CaptureFromDevice()
179 if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) { in NETBSDAUDIO_FlushCapture()
186 const int br = read(this->hidden->audio_fd, buf, len); in NETBSDAUDIO_FlushCapture()
197 if (this->hidden->audio_fd >= 0) { in NETBSDAUDIO_CloseDevice()
198 close(this->hidden->audio_fd); in NETBSDAUDIO_CloseDevice()
229 this->hidden->audio_fd = open(devname, iscapture ? O_RDONLY : O_WRONLY); in NETBSDAUDIO_OpenDevice()
230 if (this->hidden->audio_fd < 0) { in NETBSDAUDIO_OpenDevice()
294 (void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info); in NETBSDAUDIO_OpenDevice()
[all …]
A DSDL_netbsdaudio.h33 int audio_fd; member
/AliOS-Things-master/components/SDL2/src/audio/sun/
A DSDL_sunaudio.c72 ioctl(this->hidden->audio_fd, AUDIO_GETBUFINFO, &info); in CheckUnderflow()
89 ioctl(this->hidden->audio_fd, AUDIO_GETBUFINFO, &info); in SUNAUDIO_WaitDevice()
101 SDL_IOReady(this->hidden->audio_fd, SDL_TRUE, -1); in SUNAUDIO_WaitDevice()
154 if (write(this->hidden->audio_fd, this->hidden->ulaw_buf, in SUNAUDIO_PlayDevice()
164 if (write(this->hidden->audio_fd, this->hidden->mixbuf, in SUNAUDIO_PlayDevice()
183 if (this->hidden->audio_fd >= 0) { in SUNAUDIO_CloseDevice()
184 close(this->hidden->audio_fd); in SUNAUDIO_CloseDevice()
219 this->hidden->audio_fd = open(devname, flags, 0); in SUNAUDIO_OpenDevice()
220 if (this->hidden->audio_fd < 0) { in SUNAUDIO_OpenDevice()
267 if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) { in SUNAUDIO_OpenDevice()
[all …]
A DSDL_sunaudio.h34 int audio_fd; member
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audiodev.c54 const int audio_fd = open(fname, flags, 0); in test_device() local
55 if (audio_fd >= 0) { in test_device()
56 const int okay = test(audio_fd); in test_device()
57 close(audio_fd); in test_device()
/AliOS-Things-master/components/SDL2/src/audio/esd/
A DSDL_esdaudio.c150 written = write(this->hidden->audio_fd, in ESD_PlayDevice()
176 if (this->hidden->audio_fd >= 0) { in ESD_CloseDevice()
177 SDL_NAME(esd_close) (this->hidden->audio_fd); in ESD_CloseDevice()
224 this->hidden->audio_fd = -1; in ESD_OpenDevice()
261 this->hidden->audio_fd = in ESD_OpenDevice()
265 if (this->hidden->audio_fd < 0) { in ESD_OpenDevice()
A DSDL_esdaudio.h34 int audio_fd; member
/AliOS-Things-master/components/SDL2/src/audio/paudio/
A DSDL_paudio.c144 if (ioctl(this->hidden->audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0) { in PAUDIO_WaitDevice()
159 if (SDL_IOReady(this->hidden->audio_fd, SDL_TRUE, timeoutMS) <= 0) { in PAUDIO_WaitDevice()
168 this->hidden->audio_fd = -1; in PAUDIO_WaitDevice()
188 written = write(this->hidden->audio_fd, mixbuf, mixlen); in PAUDIO_PlayDevice()
218 if (this->hidden->audio_fd >= 0) { in PAUDIO_CloseDevice()
219 close(this->hidden->audio_fd); in PAUDIO_CloseDevice()
250 this->hidden->audio_fd = fd; in PAUDIO_OpenDevice()
A DSDL_paudio.h34 int audio_fd; member
/AliOS-Things-master/components/SDL2/src/audio/qsa/
A DSDL_qsa_audio.h45 int audio_fd; member
A DSDL_qsa_audio.c123 result = SDL_IOReady(this->hidden->audio_fd, !this->hidden->iscapture, 2 * 1000); in QSA_WaitDevice()
445 this->hidden->audio_fd = in QSA_OpenDevice()
449 this->hidden->audio_fd = in QSA_OpenDevice()
454 if (this->hidden->audio_fd < 0) { in QSA_OpenDevice()

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