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Searched refs:audio_obj (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/audio/haiku/
A DSDL_haikuaudio.cc91 if (_this->hidden->audio_obj) { in HAIKUAUDIO_CloseDevice()
92 _this->hidden->audio_obj->Stop(); in HAIKUAUDIO_CloseDevice()
93 delete _this->hidden->audio_obj; in HAIKUAUDIO_CloseDevice()
200 _this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio", in HAIKUAUDIO_OpenDevice()
204 if (_this->hidden->audio_obj->Start() == B_NO_ERROR) { in HAIKUAUDIO_OpenDevice()
205 _this->hidden->audio_obj->SetHasData(true); in HAIKUAUDIO_OpenDevice()
A DSDL_haikuaudio.h33 BSoundPlayer *audio_obj; member

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