Searched refs:audio_obj (Results 1 – 2 of 2) sorted by relevance
91 if (_this->hidden->audio_obj) { in HAIKUAUDIO_CloseDevice()92 _this->hidden->audio_obj->Stop(); in HAIKUAUDIO_CloseDevice()93 delete _this->hidden->audio_obj; in HAIKUAUDIO_CloseDevice()200 _this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio", in HAIKUAUDIO_OpenDevice()204 if (_this->hidden->audio_obj->Start() == B_NO_ERROR) { in HAIKUAUDIO_OpenDevice()205 _this->hidden->audio_obj->SetHasData(true); in HAIKUAUDIO_OpenDevice()
33 BSoundPlayer *audio_obj; member
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