Searched refs:average (Results 1 – 13 of 13) sorted by relevance
180 int32_t average = 0; in GenerateSimpleFeatures() local184 average += power_spectrum[index] / kAverageWindowSize; in GenerateSimpleFeatures()203 int32_t quantized_average = (average + 0x100000) >> 21; in GenerateSimpleFeatures()
135 const float average = total / kAverageWindowSize; in GenerateSimpleFeatures() local140 int quantized_average = roundf(average * (255.0f / 127.5f)); in GenerateSimpleFeatures()
135 const uint16_t* const average = p->average_; in ApplyFilter() local146 const int c = (v << DFIX) + correction[average[x] - (v << LFIX)]; in ApplyFilter()
69 const float average = total / filter_count; in AveragePool() local71 ActivationFunctionWithMinMax(average, params.float_activation_min, in AveragePool()
162 --window_stride=20 --preprocess=average --quantize=1167 --window_stride=20 --preprocess=average --quantize=1
250 n_average = int(args.average)
22 Usage: addtiffo [-r {average/nearest} [-subifd]
86 those cases, the table ended up one bit longer than the ``average'' code185 the symbols, it takes on the average 1.25 lookups per symbol. That's compared
4 Anyway, pppd has a mature codebase for years and the average commit count
236 // optimal perf/power trade-off for the average use-case.
4128 double average;4205 .average = 543.34343,
2321 7c098d18 Use some gamma-curve range compression when computing U/V average3877 cfbf88a6 add SSE2 functions. ~2x faster encoding on average.
7550 on for 24-bit LogLuv output. Dithering improves the average color
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