Searched refs:axis_max (Results 1 – 3 of 3) sorted by relevance
63 int axis_max; member81 int axis_max; member263 value <= binding->input.axis.axis_max) { in HandleJoystickAxis()268 if (value >= binding->input.axis.axis_max && in HandleJoystickAxis()284 …_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) { in HandleJoystickAxis()631 bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; in SDL_PrivateGameControllerParseElement()634 bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; in SDL_PrivateGameControllerParseElement()637 bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; in SDL_PrivateGameControllerParseElement()642 bind.input.axis.axis_max = tmp; in SDL_PrivateGameControllerParseElement()1872 value = binding->output.axis.axis_max; in SDL_GameControllerGetAxis()[all …]
231 int axis_min[MAX_AXES], axis_max[MAX_AXES]; in SDL_SYS_JoystickOpen() local237 axis_max[0] = SYS_Joystick[index].wXmax; in SDL_SYS_JoystickOpen()239 axis_max[1] = SYS_Joystick[index].wYmax; in SDL_SYS_JoystickOpen()241 axis_max[2] = SYS_Joystick[index].wZmax; in SDL_SYS_JoystickOpen()243 axis_max[3] = SYS_Joystick[index].wRmax; in SDL_SYS_JoystickOpen()245 axis_max[4] = SYS_Joystick[index].wUmax; in SDL_SYS_JoystickOpen()247 axis_max[5] = SYS_Joystick[index].wVmax; in SDL_SYS_JoystickOpen()264 … (float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]); in SDL_SYS_JoystickOpen()
127 int axis_max; member250 int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max); in BBindingContainsBinding()251 int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max); in BBindingContainsBinding()252 int minB = SDL_min(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max); in BBindingContainsBinding()253 int maxB = SDL_max(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max); in BBindingContainsBinding()351 pBindingA->value.axis.axis_min = pBindingA->value.axis.axis_max; in BMergeAxisBindings()352 pBindingA->value.axis.axis_max = pBindingB->value.axis.axis_max; in BMergeAxisBindings()493 … binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue); in WatchJoystick()665 …if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) { in WatchJoystick()668 …} else if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXI… in WatchJoystick()[all …]
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