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Searched refs:axis_max (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c63 int axis_max; member
81 int axis_max; member
263 value <= binding->input.axis.axis_max) { in HandleJoystickAxis()
268 if (value >= binding->input.axis.axis_max && in HandleJoystickAxis()
284 …_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) { in HandleJoystickAxis()
631 bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; in SDL_PrivateGameControllerParseElement()
634 bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; in SDL_PrivateGameControllerParseElement()
637 bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; in SDL_PrivateGameControllerParseElement()
642 bind.input.axis.axis_max = tmp; in SDL_PrivateGameControllerParseElement()
1872 value = binding->output.axis.axis_max; in SDL_GameControllerGetAxis()
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/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_mmjoystick.c231 int axis_min[MAX_AXES], axis_max[MAX_AXES]; in SDL_SYS_JoystickOpen() local
237 axis_max[0] = SYS_Joystick[index].wXmax; in SDL_SYS_JoystickOpen()
239 axis_max[1] = SYS_Joystick[index].wYmax; in SDL_SYS_JoystickOpen()
241 axis_max[2] = SYS_Joystick[index].wZmax; in SDL_SYS_JoystickOpen()
243 axis_max[3] = SYS_Joystick[index].wRmax; in SDL_SYS_JoystickOpen()
245 axis_max[4] = SYS_Joystick[index].wUmax; in SDL_SYS_JoystickOpen()
247 axis_max[5] = SYS_Joystick[index].wVmax; in SDL_SYS_JoystickOpen()
264 … (float) (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) / (axis_max[i] - axis_min[i]); in SDL_SYS_JoystickOpen()
/AliOS-Things-master/components/SDL2/test/
A Dcontrollermap.c127 int axis_max; member
250 int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max); in BBindingContainsBinding()
251 int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max); in BBindingContainsBinding()
252 int minB = SDL_min(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max); in BBindingContainsBinding()
253 int maxB = SDL_max(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max); in BBindingContainsBinding()
351 pBindingA->value.axis.axis_min = pBindingA->value.axis.axis_max; in BMergeAxisBindings()
352 pBindingA->value.axis.axis_max = pBindingB->value.axis.axis_max; in BMergeAxisBindings()
493 … binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue); in WatchJoystick()
665 …if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) { in WatchJoystick()
668 …} else if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXI… in WatchJoystick()
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