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Searched refs:bXInputHaptic (Results 1 – 6 of 6) sorted by relevance

/AliOS-Things-master/components/SDL2/src/haptic/windows/
A DSDL_windowshaptic.c140 if (item->bXInputHaptic) { in SDL_SYS_HapticOpen()
201 if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { in SDL_SYS_JoystickSameHaptic()
306 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticNewEffect()
326 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticUpdateEffect()
340 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticRunEffect()
353 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticStopEffect()
366 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticDestroyEffect()
382 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticGetEffectStatus()
395 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetGain()
408 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetAutocenter()
[all …]
A DSDL_windowshaptic_c.h41 Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ member
75 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
A DSDL_xinputhaptic.c73 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeAddDevice()
103 item->bXInputHaptic = SDL_TRUE; in SDL_XINPUT_MaybeAddDevice()
121 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeRemoveDevice()
196 haptic->hwdata->bXInputHaptic = 1; in SDL_XINPUT_HapticOpenFromUserIndex()
241 if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { in SDL_XINPUT_HapticOpenFromJoystick()
A DSDL_dinputhaptic.c134 …if ((!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) ==… in SDL_DINPUT_MaybeAddDevice()
189 …if (!item->bXInputHaptic && SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0)… in SDL_DINPUT_MaybeRemoveDevice()
490 …if (!item->bXInputHaptic && WIN_IsEqualGUID(&item->instance.guidInstance, &joy_instance.guidInstan… in SDL_DINPUT_HapticOpenFromJoystick()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windowsjoystick_c.h83 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
A DSDL_xinputjoystick.c370 joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS); in SDL_XINPUT_JoystickOpen()

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