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Searched refs:backbuffer (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c64 void* backbuffer ; member
882 data->backbuffer = data->frontbuffer; in PSP_RenderPresent()
988 data->backbuffer = (unsigned int *)(0); in PSP_CreateRenderer()
994 data->backbuffer = (unsigned int *)(0); in PSP_CreateRenderer()
1004 sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH); in PSP_CreateRenderer()
1011 data->backbuffer = vabsptr(data->backbuffer); in PSP_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m461 /* The backbuffer's contents aren't guaranteed to persist after
485 data.mtlcmdencoder.label = @"SDL metal renderer backbuffer";

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