Searched refs:backbuffer (Results 1 – 2 of 2) sorted by relevance
64 void* backbuffer ; member882 data->backbuffer = data->frontbuffer; in PSP_RenderPresent()988 data->backbuffer = (unsigned int *)(0); in PSP_CreateRenderer()994 data->backbuffer = (unsigned int *)(0); in PSP_CreateRenderer()1004 sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH); in PSP_CreateRenderer()1011 data->backbuffer = vabsptr(data->backbuffer); in PSP_CreateRenderer()
461 /* The backbuffer's contents aren't guaranteed to persist after485 data.mtlcmdencoder.label = @"SDL metal renderer backbuffer";
Completed in 6 milliseconds