Searched refs:bindType (Results 1 – 3 of 3) sorted by relevance
119 SDL_GameControllerBindType bindType; member236 if (pBindingA->bindType != pBindingB->bindType) in BBindingContainsBinding()240 switch (pBindingA->bindType) in BBindingContainsBinding()291 switch ( pBinding->bindType ) in ConfigureBinding()309 if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) { in ConfigureBinding()326 (pBinding->bindType != SDL_CONTROLLER_BINDTYPE_AXIS || in ConfigureBinding()347 if (pBindingA->bindType == SDL_CONTROLLER_BINDTYPE_AXIS && in BMergeAxisBindings()348 pBindingB->bindType == SDL_CONTROLLER_BINDTYPE_AXIS && in BMergeAxisBindings()353 pBindingB->bindType = SDL_CONTROLLER_BINDTYPE_NONE; in BMergeAxisBindings()598 if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) { in WatchJoystick()[all …]
84 SDL_GameControllerBindType bindType; member
2063 bind.bindType = binding->inputType; in SDL_GameControllerGetBindForAxis()2095 bind.bindType = binding->inputType; in SDL_GameControllerGetBindForButton()
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