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Searched refs:bindType (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dcontrollermap.c119 SDL_GameControllerBindType bindType; member
236 if (pBindingA->bindType != pBindingB->bindType) in BBindingContainsBinding()
240 switch (pBindingA->bindType) in BBindingContainsBinding()
291 switch ( pBinding->bindType ) in ConfigureBinding()
309 if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) { in ConfigureBinding()
326 (pBinding->bindType != SDL_CONTROLLER_BINDTYPE_AXIS || in ConfigureBinding()
347 if (pBindingA->bindType == SDL_CONTROLLER_BINDTYPE_AXIS && in BMergeAxisBindings()
348 pBindingB->bindType == SDL_CONTROLLER_BINDTYPE_AXIS && in BMergeAxisBindings()
353 pBindingB->bindType = SDL_CONTROLLER_BINDTYPE_NONE; in BMergeAxisBindings()
598 if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) { in WatchJoystick()
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/AliOS-Things-master/components/SDL2/include/
A DSDL_gamecontroller.h84 SDL_GameControllerBindType bindType; member
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c2063 bind.bindType = binding->inputType; in SDL_GameControllerGetBindForAxis()
2095 bind.bindType = binding->inputType; in SDL_GameControllerGetBindForButton()

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