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Searched refs:blitRequired (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c351 int blitRequired = SDL_FALSE; in SW_RenderCopyEx() local
389 blitRequired = SDL_TRUE; in SW_RenderCopyEx()
394 blitRequired = SDL_TRUE; in SW_RenderCopyEx()
399 blitRequired = SDL_TRUE; in SW_RenderCopyEx()
430 if (!retval && (blitRequired || applyModulation)) { in SW_RenderCopyEx()

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