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Searched refs:blocky (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c238 int blockx, blocky; in TextureUnswizzle() local
264 for(blocky = 0; blocky < heightblocks; ++blocky) in TextureUnswizzle()
/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/
A Dlibjpeg.txt1228 progression stages look "fuzzy" with smoothing, "blocky" without.
2120 instead of the very "blocky" look seen without it; which is better seems a
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/
A Dlibpng-manual.txt2252 This results in a blocky image for the first pass, which gradually
A DCHANGES4909 with "blocky" expansion of sub-8-bit interlaced PNG files (Eric Huss).

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