Searched refs:blocky (Results 1 – 4 of 4) sorted by relevance
238 int blockx, blocky; in TextureUnswizzle() local264 for(blocky = 0; blocky < heightblocks; ++blocky) in TextureUnswizzle()
1228 progression stages look "fuzzy" with smoothing, "blocky" without.2120 instead of the very "blocky" look seen without it; which is better seems a
2252 This results in a blocky image for the first pass, which gradually
4909 with "blocky" expansion of sub-8-bit interlaced PNG files (Eric Huss).
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