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Searched refs:bmode (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bmodes.cc47 display_mode *bmode; member
80 printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height);
83 if(bmode->flags) {
107 bmode->timing.h_display, bmode->timing.h_sync_start,
108 bmode->timing.h_sync_end, bmode->timing.h_total);
110 bmode->timing.v_display, bmode->timing.v_sync_start,
111 bmode->timing.v_sync_end, bmode->timing.v_total);
112 if(bmode->timing.flags) {
203 data->bmode = bmode; in _BDisplayModeToSdlDisplayMode()
209 mode->driverdata = bmode; in _BDisplayModeToSdlDisplayMode()
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A DSDL_bframebuffer.cc65 display_mode bmode; in HAIKU_CreateWindowFramebuffer() local
66 bscreen.GetMode(&bmode); in HAIKU_CreateWindowFramebuffer()
67 int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode.space); in HAIKU_CreateWindowFramebuffer()
76 bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space, in HAIKU_CreateWindowFramebuffer()
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_surface.c105 SDL_BlendMode bmode; in _testBlitBlendMode() local
174 bmode = SDL_BLENDMODE_NONE; in _testBlitBlendMode()
176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode()
178 bmode = SDL_BLENDMODE_ADD; in _testBlitBlendMode()
180 bmode = SDL_BLENDMODE_MOD; in _testBlitBlendMode()
182 ret = SDL_SetSurfaceBlendMode( face, bmode ); in _testBlitBlendMode()

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