Searched refs:bmode (Results 1 – 3 of 3) sorted by relevance
/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_bmodes.cc | 47 display_mode *bmode; member 80 printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height); 83 if(bmode->flags) { 107 bmode->timing.h_display, bmode->timing.h_sync_start, 108 bmode->timing.h_sync_end, bmode->timing.h_total); 110 bmode->timing.v_display, bmode->timing.v_sync_start, 111 bmode->timing.v_sync_end, bmode->timing.v_total); 112 if(bmode->timing.flags) { 203 data->bmode = bmode; in _BDisplayModeToSdlDisplayMode() 209 mode->driverdata = bmode; in _BDisplayModeToSdlDisplayMode() [all …]
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A D | SDL_bframebuffer.cc | 65 display_mode bmode; in HAIKU_CreateWindowFramebuffer() local 66 bscreen.GetMode(&bmode); in HAIKU_CreateWindowFramebuffer() 67 int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode.space); in HAIKU_CreateWindowFramebuffer() 76 bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space, in HAIKU_CreateWindowFramebuffer()
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/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_surface.c | 105 SDL_BlendMode bmode; in _testBlitBlendMode() local 174 bmode = SDL_BLENDMODE_NONE; in _testBlitBlendMode() 176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode() 178 bmode = SDL_BLENDMODE_ADD; in _testBlitBlendMode() 180 bmode = SDL_BLENDMODE_MOD; in _testBlitBlendMode() 182 ret = SDL_SetSurfaceBlendMode( face, bmode ); in _testBlitBlendMode()
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