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Searched refs:buffer_queue (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c574 dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len); in SDL_BufferQueueDrainCallback()
579 SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0); in SDL_BufferQueueDrainCallback()
597 SDL_WriteToDataQueue(device->buffer_queue, stream, len); in SDL_BufferQueueFillCallback()
616 rc = SDL_WriteToDataQueue(device->buffer_queue, data, len); in SDL_QueueAudio()
637 rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len); in SDL_DequeueAudio()
657 retval = (Uint32) SDL_CountDataQueue(device->buffer_queue); in SDL_GetQueuedAudioSize()
677 SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2); in SDL_ClearQueuedAudio()
1149 SDL_FreeDataQueue(device->buffer_queue); in close_audio_device()
1415 device->buffer_queue = SDL_NewDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2); in open_audio_device()
1416 if (!device->buffer_queue) { in open_audio_device()
A DSDL_sysaudio.h166 SDL_DataQueue *buffer_queue; member

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