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/AliOS-Things-master/components/SDL2/docs/
A DREADME-emscripten.md6 $ mkdir build
7 $ cd build
13 $ mkdir build
14 $ cd build
18 To build one of the tests:
21 …$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test…
30 build as usual...
35 build as usual...
A DREADME-cmake.md5 SDL's build system was traditionally based on autotools. Over time, this
8 To solve these problems, a new build system based on CMake is under development.
11 While still experimental, the build system should be usable on the following
28 mkdir build
29 cd build
32 This will build the static and dynamic versions of SDL in the ~/build directory.
40 using Xcode or Make, possibly among other build-systems.
44 - build SDL for iOS, both static and dynamic
45 - build SDL test apps (as iOS/tvOS .app bundles)
/AliOS-Things-master/components/SDL2/src/image/Xcode/pkg-support/
A Dmkpackage.sh17 mkdir -p build/pkg-tmp
18 xcrun CpMac -r "build/$FRAMEWORK.framework" build/pkg-tmp/
20 ./package build/pkg-tmp "pkg-support/$PACKAGE.info" -d build -r "$PACKAGE_RESOURCES"
23 rm -rf build/pkg-tmp
26 (cd build; tar -zcvf "$PACKAGE.pkg.tar.gz" "$PACKAGE.pkg")
/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/examples/
A DREADME.md5 ## 2. build examples
12 mkdir build
13 cd build
24 - select source code path(examples dir) and build path (create build dir in examples dir).
30 - Open `alibabacloud-sdk-examples.sln` in build directory.
46 cd examples/build/bin
57 Run .exe file in command window in directory build\\bin\\Release
/AliOS-Things-master/components/py_engine/engine/tools/autobuild/
A Dautobuild.sh66 ${AUTODIR}/build-stm32-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE}
68 ${AUTODIR}/build-cc3200-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE}
70 ${AUTODIR}/build-esp8266-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE}
72 ${AUTODIR}/build-esp32-latest.sh ${IDF_PATH_V42} ${FW_TAG} ${LOCAL_FIRMWARE}
73 ${AUTODIR}/build-esp32-latest.sh ${IDF_PATH_V43} ${FW_TAG} ${LOCAL_FIRMWARE}
75 ${AUTODIR}/build-rp2-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE}
77 ${AUTODIR}/build-mimxrt-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE}
/AliOS-Things-master/components/SDL2/build-scripts/
A Dandroidbuildlibs.sh29 build=build
30 buildandroid=$build/android
54 for dir in $build $buildandroid $obj $lib; do
66 ndk-build \
A Diosbuild.sh13 PREFIX=$SRC_DIR/ios-build
91 …../configure --build=x86_64-apple-${DARWIN} --host=i386-ios-${DARWIN} --disable-shared --prefix=${…
109 …../configure --build=x86_64-apple-${DARWIN} --host=x86_64-ios-${DARWIN} --disable-shared --prefix=…
127 …../configure --build=x86_64-apple-${DARWIN} --host=armv7-ios-${DARWIN} --disable-shared --prefix=$…
145 …../configure --build=x86_64-apple-${DARWIN} --host=armv7s-ios-${DARWIN} --disable-shared --prefix=…
163 …../configure --build=x86_64-apple-${DARWIN} --host=arm-ios-${DARWIN} --disable-shared --prefix=${P…
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/contrib/dotzlib/
A Dreadme.txt13 DotZLib.build - NAnt build file
21 To include unit tests in the build, define nunit before building.
28 Open DotZLib.sln in VS.Net and build from there. Output file (DotZLib.dll)
32 build.
35 Open a command prompt with access to the build environment and run nant
36 in the same directory as the DotZLib.build file.
37 You can define 2 properties on the nant command-line to control the build:
47 will build a release mode version of the library without unit tests.
49 will build a debug version of the library with unit tests
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/projects/visualc71/
A DREADME_zlib.txt23 3) Set one of the project as the StartUp project. If you just want to build the
25 Project | Set as StartUp project). If you want to build and test the
27 Set as StartUp project), If you want to build the minigzip utility set it to
32 Choose the configuration you wish to build.
40 * Win32_DLL_Release\zlib1.dll DLL build
41 * Win32_DLL_Debug\zlib1d.dll DLL build (debug version)
42 * Win32_LIB_Release\zlib.lib static build
43 * Win32_LIB_Debug\zlibd.lib static build (debug version)
A DREADME.txt25 3) Set one of the project as the StartUp project. If you just want to build the
27 item + Project | Set as StartUp project). If you want to build and test the
32 Choose the configuration you wish to build.
40 * Win32_DLL_Release\libpng16.dll DLL build
41 * Win32_DLL_Debug\libpng16d.dll DLL build (debug version)
42 * Win32_DLL_VB\libpng16vb.dll DLL build for Visual Basic, using stdcall
43 * Win32_LIB_Release\libpng.lib static build
44 * Win32_LIB_Debug\libpngd.lib static build (debug version)
/AliOS-Things-master/components/jsoncpp/
A Ddev.makefile17 build:
18 mkdir -p build/debug
19 cd build/debug; cmake -DCMAKE_BUILD_TYPE=debug -DBUILD_SHARED_LIBS=ON -G "Unix Makefiles" ../..
20 make -C build/debug
30 valgrind --error-exitcode=42 --leak-check=full ./build/debug/src/test_lib_json/jsoncpp_test
35 .PHONY: build
A DCONTRIBUTING.md5 Both CMake and Meson tools are capable of generating a variety of build environments for you prefer…
12 [meson](http://mesonbuild.com/) and [ninja](https://ninja-build.org/) to build
28 meson --buildtype ${BUILD_TYPE} --default-library ${LIB_TYPE} . build-${LIB_TYPE}
29 ninja -v -C build-${LIB_TYPE}
31 ninja -C build-static/ test
34 #cd build-${LIB_TYPE}
40 ## Building and testing with other build systems
148 ninja -v -C build-${LIB_TYPE}/ clang-format
/AliOS-Things-master/components/jsoncpp/include/
A DPreventInSourceBuilds.cmake12 message("# You must run cmake in a build directory.")
16 message("# mkdir jsoncpp-build")
21 message("# +--jsoncpp-build")
23 message("# Then you can proceed to configure and build")
26 message("# cd jsoncpp-build")
30 message("# NOTE: Given that you already tried to make an in-source build")
/AliOS-Things-master/components/py_engine/engine/tools/
A Dcodestats.sh27 bin_stm32=ports/stm32/build-PYBV10/firmware.elf
28 bin_barearm_1=ports/bare-arm/build/flash.elf
29 bin_barearm_2=ports/bare-arm/build/firmware.elf
30 bin_minimal=ports/minimal/build/firmware.elf
31 bin_cc3200_1=ports/cc3200/build/LAUNCHXL/application.axf
32 bin_cc3200_2=ports/cc3200/build/LAUNCHXL/release/application.axf
33 bin_cc3200_3=ports/cc3200/build/WIPY/release/application.axf
/AliOS-Things-master/components/SDL2/src/hidapi/
A DREADME.txt136 shared library, you will need to build it from the HIDAPI source
172 On Mac, you will need to install Fox-Toolkit if you wish to build
181 If you wish to build the TestGUI app bundle to redistribute to
205 Again, this step is not required if you do not wish to build the
228 Enable build of the Test GUI. This requires Fox toolkit to
251 To build the Test GUI using the manual makefiles:
258 To build the HIDAPI DLL on Windows using Visual Studio, build the .sln file
261 To build the Test GUI on windows using Visual Studio, build the .sln file in
277 not. To build using the DDK:
285 4. Type build.
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/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/contrib/win_dib/
A DREADME.tiff2dib15 I build the library under Windows 95 as a 32-bit library.
24 to build (as it is) the tool "mkg3states" to generate the include
26 This source file must be modify to be build under Windows 95.
28 To build the library under Windows 95 with Visual C++ 2.0,
36 - build the makefile "makefile.w95"
40 a TIFF file and build a memory DIB with it and return the
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/projects/vstudio/
A DREADME.txt19 build with this 'solution'. Please read and edit zlib.props first.
23 This is all you need to do to build the 'release' and 'release library'
38 version. If you use Visual Studio defaults to build your application,
49 build your application, it must be compiled with this option (/MT),
50 otherwise it will not build (if you are lucky) or it will crash (if you
55 You have enough information to build a working application.
62 point building a special debug build unless you have heap corruption
65 The debug build of libpng is minimally supported. Support for debug
80 The runtime library settings for each build are as follows:
86 Also, be sure to build libpng, zlib, and your project, all for the same
/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/microfrontend/lib/
A DBUILD133 # to build with the default copts (micro_copts())
145 # to build with the default copts (micro_copts())
157 # to build with the default copts (micro_copts())
169 # to build with the default copts (micro_copts())
181 # to build with the default copts (micro_copts())
193 # to build with the default copts (micro_copts())
/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/
A DHOWTO-RELEASE65 maintainer build with current autoconf, automake, and libtool
68 9. It is recommended (but not required) to build outside of the source
73 mkdir libtiff-build
74 cd libtiff-build
81 10. In the build tree do
91 12. In the build tree do
100 be created in the top level build directory.
112 15. Copy release packages from the build tree to the
/AliOS-Things-master/components/py_engine/engine/tools/mpremote/
A Dpyproject.toml1 [build-system]
6 build-backend = "setuptools.build_meta"
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/
A DINDEX1 CMakeLists.txt cmake build file
10 test/example.c zlib usages examples for build testing
11 test/minigzip.c minimal gzip-like functionality for build testing
12 test/infcover.c inf*.c code coverage for build coverage testing
38 private source files used to build the zlib library:
/AliOS-Things-master/components/mbedtls/
A DREADME.mbedtls.md9 …ronment variables such as `CC` and `CFLAGS` when using the Make and CMake build system (see below).
14 There are currently three active build systems used within Mbed TLS releases:
26 …uire GNU Make. To build the library and the sample programs, GNU Make and a C compiler are suffici…
30 In order to build from the source code using GNU Make, just enter at the command line:
46build for a Windows platform, you should use `WINDOWS_BUILD=1` if the target is Windows but the bu…
58 In order to build the source using CMake in a separate directory (recommended), just enter at the c…
91 Switching build modes in CMake is simple. For debug mode, enter at the command line:
108 remove the build directory and create it again.
110 Note that it is possible to build in-place; this will however overwrite the
130 on the build mode as seen above), it's merely prepended to it.
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/AliOS-Things-master/components/SDL2/src/gfx/Other Builds/
A DQNX.diff21 +dnl Detect the canonical host and target build environment
33 -dnl Detect the canonical host and target build environment
59 +dnl Detect the canonical host and target build environment
71 -dnl Detect the canonical host and target build environment
/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/third_party/ruy/
A D.gitignore14 build/
15 build-*/
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/win32/
A DDLL_FAQ.txt6 of the official DLL build of zlib, named ZLIB1.DLL. If you have
14 - ZLIB1.DLL is the official build of zlib as a DLL.
33 test programs that must run with a valid build of ZLIB1.DLL.
37 and build settings. If you do build the DLL yourself, please
42 If, for any reason, you need to build an incompatible DLL,
54 build time, resulting in two major problems:
57 the DLL, not all people added it to the build options. In
65 that were unable to run with the official ZLIB.DLL build.
78 efficient build and use of the DLL, but compatibility no
345 14. I need to link my own DLL build to a CRT different than
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