/AliOS-Things-master/components/SDL2/docs/ |
A D | README-emscripten.md | 6 $ mkdir build 7 $ cd build 13 $ mkdir build 14 $ cd build 18 To build one of the tests: 21 …$ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test… 30 build as usual... 35 build as usual...
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A D | README-cmake.md | 5 SDL's build system was traditionally based on autotools. Over time, this 8 To solve these problems, a new build system based on CMake is under development. 11 While still experimental, the build system should be usable on the following 28 mkdir build 29 cd build 32 This will build the static and dynamic versions of SDL in the ~/build directory. 40 using Xcode or Make, possibly among other build-systems. 44 - build SDL for iOS, both static and dynamic 45 - build SDL test apps (as iOS/tvOS .app bundles)
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/AliOS-Things-master/components/SDL2/src/image/Xcode/pkg-support/ |
A D | mkpackage.sh | 17 mkdir -p build/pkg-tmp 18 xcrun CpMac -r "build/$FRAMEWORK.framework" build/pkg-tmp/ 20 ./package build/pkg-tmp "pkg-support/$PACKAGE.info" -d build -r "$PACKAGE_RESOURCES" 23 rm -rf build/pkg-tmp 26 (cd build; tar -zcvf "$PACKAGE.pkg.tar.gz" "$PACKAGE.pkg")
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/AliOS-Things-master/components/ucloud_ai/src/model/aliyun-openapi/examples/ |
A D | README.md | 5 ## 2. build examples 12 mkdir build 13 cd build 24 - select source code path(examples dir) and build path (create build dir in examples dir). 30 - Open `alibabacloud-sdk-examples.sln` in build directory. 46 cd examples/build/bin 57 Run .exe file in command window in directory build\\bin\\Release
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/AliOS-Things-master/components/py_engine/engine/tools/autobuild/ |
A D | autobuild.sh | 66 ${AUTODIR}/build-stm32-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE} 68 ${AUTODIR}/build-cc3200-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE} 70 ${AUTODIR}/build-esp8266-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE} 72 ${AUTODIR}/build-esp32-latest.sh ${IDF_PATH_V42} ${FW_TAG} ${LOCAL_FIRMWARE} 73 ${AUTODIR}/build-esp32-latest.sh ${IDF_PATH_V43} ${FW_TAG} ${LOCAL_FIRMWARE} 75 ${AUTODIR}/build-rp2-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE} 77 ${AUTODIR}/build-mimxrt-latest.sh ${FW_TAG} ${LOCAL_FIRMWARE}
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/AliOS-Things-master/components/SDL2/build-scripts/ |
A D | androidbuildlibs.sh | 29 build=build 30 buildandroid=$build/android 54 for dir in $build $buildandroid $obj $lib; do 66 ndk-build \
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A D | iosbuild.sh | 13 PREFIX=$SRC_DIR/ios-build 91 …../configure --build=x86_64-apple-${DARWIN} --host=i386-ios-${DARWIN} --disable-shared --prefix=${… 109 …../configure --build=x86_64-apple-${DARWIN} --host=x86_64-ios-${DARWIN} --disable-shared --prefix=… 127 …../configure --build=x86_64-apple-${DARWIN} --host=armv7-ios-${DARWIN} --disable-shared --prefix=$… 145 …../configure --build=x86_64-apple-${DARWIN} --host=armv7s-ios-${DARWIN} --disable-shared --prefix=… 163 …../configure --build=x86_64-apple-${DARWIN} --host=arm-ios-${DARWIN} --disable-shared --prefix=${P…
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/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/contrib/dotzlib/ |
A D | readme.txt | 13 DotZLib.build - NAnt build file 21 To include unit tests in the build, define nunit before building. 28 Open DotZLib.sln in VS.Net and build from there. Output file (DotZLib.dll) 32 build. 35 Open a command prompt with access to the build environment and run nant 36 in the same directory as the DotZLib.build file. 37 You can define 2 properties on the nant command-line to control the build: 47 will build a release mode version of the library without unit tests. 49 will build a debug version of the library with unit tests
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/projects/visualc71/ |
A D | README_zlib.txt | 23 3) Set one of the project as the StartUp project. If you just want to build the 25 Project | Set as StartUp project). If you want to build and test the 27 Set as StartUp project), If you want to build the minigzip utility set it to 32 Choose the configuration you wish to build. 40 * Win32_DLL_Release\zlib1.dll DLL build 41 * Win32_DLL_Debug\zlib1d.dll DLL build (debug version) 42 * Win32_LIB_Release\zlib.lib static build 43 * Win32_LIB_Debug\zlibd.lib static build (debug version)
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A D | README.txt | 25 3) Set one of the project as the StartUp project. If you just want to build the 27 item + Project | Set as StartUp project). If you want to build and test the 32 Choose the configuration you wish to build. 40 * Win32_DLL_Release\libpng16.dll DLL build 41 * Win32_DLL_Debug\libpng16d.dll DLL build (debug version) 42 * Win32_DLL_VB\libpng16vb.dll DLL build for Visual Basic, using stdcall 43 * Win32_LIB_Release\libpng.lib static build 44 * Win32_LIB_Debug\libpngd.lib static build (debug version)
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/AliOS-Things-master/components/jsoncpp/ |
A D | dev.makefile | 17 build: 18 mkdir -p build/debug 19 cd build/debug; cmake -DCMAKE_BUILD_TYPE=debug -DBUILD_SHARED_LIBS=ON -G "Unix Makefiles" ../.. 20 make -C build/debug 30 valgrind --error-exitcode=42 --leak-check=full ./build/debug/src/test_lib_json/jsoncpp_test 35 .PHONY: build
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A D | CONTRIBUTING.md | 5 Both CMake and Meson tools are capable of generating a variety of build environments for you prefer… 12 [meson](http://mesonbuild.com/) and [ninja](https://ninja-build.org/) to build 28 meson --buildtype ${BUILD_TYPE} --default-library ${LIB_TYPE} . build-${LIB_TYPE} 29 ninja -v -C build-${LIB_TYPE} 31 ninja -C build-static/ test 34 #cd build-${LIB_TYPE} 40 ## Building and testing with other build systems 148 ninja -v -C build-${LIB_TYPE}/ clang-format
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/AliOS-Things-master/components/jsoncpp/include/ |
A D | PreventInSourceBuilds.cmake | 12 message("# You must run cmake in a build directory.") 16 message("# mkdir jsoncpp-build") 21 message("# +--jsoncpp-build") 23 message("# Then you can proceed to configure and build") 26 message("# cd jsoncpp-build") 30 message("# NOTE: Given that you already tried to make an in-source build")
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/AliOS-Things-master/components/py_engine/engine/tools/ |
A D | codestats.sh | 27 bin_stm32=ports/stm32/build-PYBV10/firmware.elf 28 bin_barearm_1=ports/bare-arm/build/flash.elf 29 bin_barearm_2=ports/bare-arm/build/firmware.elf 30 bin_minimal=ports/minimal/build/firmware.elf 31 bin_cc3200_1=ports/cc3200/build/LAUNCHXL/application.axf 32 bin_cc3200_2=ports/cc3200/build/LAUNCHXL/release/application.axf 33 bin_cc3200_3=ports/cc3200/build/WIPY/release/application.axf
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/AliOS-Things-master/components/SDL2/src/hidapi/ |
A D | README.txt | 136 shared library, you will need to build it from the HIDAPI source 172 On Mac, you will need to install Fox-Toolkit if you wish to build 181 If you wish to build the TestGUI app bundle to redistribute to 205 Again, this step is not required if you do not wish to build the 228 Enable build of the Test GUI. This requires Fox toolkit to 251 To build the Test GUI using the manual makefiles: 258 To build the HIDAPI DLL on Windows using Visual Studio, build the .sln file 261 To build the Test GUI on windows using Visual Studio, build the .sln file in 277 not. To build using the DDK: 285 4. Type build. [all …]
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/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/contrib/win_dib/ |
A D | README.tiff2dib | 15 I build the library under Windows 95 as a 32-bit library. 24 to build (as it is) the tool "mkg3states" to generate the include 26 This source file must be modify to be build under Windows 95. 28 To build the library under Windows 95 with Visual C++ 2.0, 36 - build the makefile "makefile.w95" 40 a TIFF file and build a memory DIB with it and return the
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/projects/vstudio/ |
A D | README.txt | 19 build with this 'solution'. Please read and edit zlib.props first. 23 This is all you need to do to build the 'release' and 'release library' 38 version. If you use Visual Studio defaults to build your application, 49 build your application, it must be compiled with this option (/MT), 50 otherwise it will not build (if you are lucky) or it will crash (if you 55 You have enough information to build a working application. 62 point building a special debug build unless you have heap corruption 65 The debug build of libpng is minimally supported. Support for debug 80 The runtime library settings for each build are as follows: 86 Also, be sure to build libpng, zlib, and your project, all for the same
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/microfrontend/lib/ |
A D | BUILD | 133 # to build with the default copts (micro_copts()) 145 # to build with the default copts (micro_copts()) 157 # to build with the default copts (micro_copts()) 169 # to build with the default copts (micro_copts()) 181 # to build with the default copts (micro_copts()) 193 # to build with the default copts (micro_copts())
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/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/ |
A D | HOWTO-RELEASE | 65 maintainer build with current autoconf, automake, and libtool 68 9. It is recommended (but not required) to build outside of the source 73 mkdir libtiff-build 74 cd libtiff-build 81 10. In the build tree do 91 12. In the build tree do 100 be created in the top level build directory. 112 15. Copy release packages from the build tree to the
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/AliOS-Things-master/components/py_engine/engine/tools/mpremote/ |
A D | pyproject.toml | 1 [build-system] 6 build-backend = "setuptools.build_meta"
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/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/ |
A D | INDEX | 1 CMakeLists.txt cmake build file 10 test/example.c zlib usages examples for build testing 11 test/minigzip.c minimal gzip-like functionality for build testing 12 test/infcover.c inf*.c code coverage for build coverage testing 38 private source files used to build the zlib library:
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/AliOS-Things-master/components/mbedtls/ |
A D | README.mbedtls.md | 9 …ronment variables such as `CC` and `CFLAGS` when using the Make and CMake build system (see below). 14 There are currently three active build systems used within Mbed TLS releases: 26 …uire GNU Make. To build the library and the sample programs, GNU Make and a C compiler are suffici… 30 In order to build from the source code using GNU Make, just enter at the command line: 46 …build for a Windows platform, you should use `WINDOWS_BUILD=1` if the target is Windows but the bu… 58 In order to build the source using CMake in a separate directory (recommended), just enter at the c… 91 Switching build modes in CMake is simple. For debug mode, enter at the command line: 108 remove the build directory and create it again. 110 Note that it is possible to build in-place; this will however overwrite the 130 on the build mode as seen above), it's merely prepended to it. [all …]
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/AliOS-Things-master/components/SDL2/src/gfx/Other Builds/ |
A D | QNX.diff | 21 +dnl Detect the canonical host and target build environment 33 -dnl Detect the canonical host and target build environment 59 +dnl Detect the canonical host and target build environment 71 -dnl Detect the canonical host and target build environment
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/third_party/ruy/ |
A D | .gitignore | 14 build/ 15 build-*/
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/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/win32/ |
A D | DLL_FAQ.txt | 6 of the official DLL build of zlib, named ZLIB1.DLL. If you have 14 - ZLIB1.DLL is the official build of zlib as a DLL. 33 test programs that must run with a valid build of ZLIB1.DLL. 37 and build settings. If you do build the DLL yourself, please 42 If, for any reason, you need to build an incompatible DLL, 54 build time, resulting in two major problems: 57 the DLL, not all people added it to the build options. In 65 that were unable to run with the official ZLIB.DLL build. 78 efficient build and use of the DLL, but compatibility no 345 14. I need to link my own DLL build to a CRT different than [all …]
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