/AliOS-Things-master/components/SDL2/src/joystick/iphoneos/ |
A D | SDL_sysjoystick.m | 139 /* These buttons are part of the original MFi spec */ 148 /* These buttons are available on some newer controllers */ 196 /* These buttons are part of the original MFi spec */ 652 Uint8 buttons[joystick->nbuttons]; 656 buttons[button_count++] = gamepad.buttonA.isPressed; 657 buttons[button_count++] = gamepad.buttonB.isPressed; 658 buttons[button_count++] = gamepad.buttonX.isPressed; 659 buttons[button_count++] = gamepad.buttonY.isPressed; 699 Uint8 buttons[joystick->nbuttons]; 701 buttons[button_count++] = gamepad.buttonA.isPressed; [all …]
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtmessagebox.cpp | 80 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i]; in WINRT_ShowMessageBox() 82 sdlButton = &messageboxdata->buttons[i]; in WINRT_ShowMessageBox() 85 button->Id = safe_cast<IntPtr>((int)(sdlButton - messageboxdata->buttons)); in WINRT_ShowMessageBox() 109 *buttonid = messageboxdata->buttons[clicked_index].buttonid; in WINRT_ShowMessageBox()
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/AliOS-Things-master/components/SDL2/src/joystick/virtual/ |
A D | SDL_virtualjoystick.c | 63 if (hwdata->buttons) { in VIRTUAL_FreeHWData() 64 SDL_free((void *)hwdata->buttons); in VIRTUAL_FreeHWData() 65 hwdata->buttons = NULL; in VIRTUAL_FreeHWData() 123 hwdata->buttons = SDL_calloc(nbuttons, sizeof(Uint8)); in SDL_JoystickAttachVirtualInner() 124 if (!hwdata->buttons) { in SDL_JoystickAttachVirtualInner() 209 hwdata->buttons[button] = value; in SDL_JoystickSetVirtualButtonInner() 361 SDL_PrivateJoystickButton(joystick, i, hwdata->buttons[i]); in VIRTUAL_JoystickUpdate()
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A D | SDL_virtualjoystick_c.h | 42 Uint8 *buttons; member
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/AliOS-Things-master/components/SDL2/src/joystick/psp/ |
A D | SDL_sysjoystick.c | 188 enum PspCtrlButtons buttons; in SDL_SYS_JoystickUpdate() local 195 buttons = pad.Buttons; in SDL_SYS_JoystickUpdate() 211 changed = old_buttons ^ buttons; in SDL_SYS_JoystickUpdate() 212 old_buttons = buttons; in SDL_SYS_JoystickUpdate() 218 (buttons & button_map[i]) ? in SDL_SYS_JoystickUpdate()
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitmessagebox.m | 78 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i]; 80 sdlButton = &messageboxdata->buttons[i]; 90 clickedindex = (int)(sdlButton - messageboxdata->buttons); 123 *buttonid = messageboxdata->buttons[clickedindex].buttonid; 164 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i]; 166 sdlButton = &messageboxdata->buttons[i]; 182 *buttonid = messageboxdata->buttons[clickedindex].buttonid;
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/AliOS-Things-master/components/SDL2/test/ |
A D | testmessage.c | 31 const SDL_MessageBoxButtonData buttons[] = { in button_messagebox() local 55 data.buttons = buttons; in button_messagebox()
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/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_BWin.h | 313 int32 buttons; /* Used for mouse button events */ in DispatchMessage() local 326 if (msg->FindInt32("buttons", &buttons) == B_OK) { in DispatchMessage() 327 _MouseButtonEvent(buttons, SDL_PRESSED); in DispatchMessage() 332 if (msg->FindInt32("buttons", &buttons) == B_OK) { in DispatchMessage() 333 _MouseButtonEvent(buttons, SDL_RELEASED); in DispatchMessage() 496 void _MouseButtonEvent(int32 buttons, Uint8 state) { in _MouseButtonEvent() argument 497 int32 buttonStateChange = buttons ^ _last_buttons; in _MouseButtonEvent() 509 _last_buttons = buttons; in _MouseButtonEvent()
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A D | SDL_bmessagebox.cc | 148 AddSdlButtons(aMessageBoxData->buttons, aMessageBoxData->numbuttons); in ParseSdlMessageBoxData()
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/AliOS-Things-master/components/SDL2/src/joystick/haiku/ |
A D | SDL_haikujoystick.cc | 189 uint32 buttons; in HAIKU_JoystickUpdate() local 200 buttons = stick->ButtonValues(); in HAIKU_JoystickUpdate() 214 SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01)); in HAIKU_JoystickUpdate() 215 buttons >>= 1; in HAIKU_JoystickUpdate()
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoamessagebox.m | 112 const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons; 119 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i]; 121 sdlButton = &messageboxdata->buttons[i]; 147 *buttonid = buttons[clicked].buttonid;
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/AliOS-Things-master/components/SDL2/src/ |
A D | SDL_assert.c | 154 SDL_MessageBoxButtonData buttons[] = { in SDL_PromptAssertion() local 221 messagebox.numbuttons = SDL_arraysize(buttons); in SDL_PromptAssertion() 222 messagebox.buttons = buttons; in SDL_PromptAssertion()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsmessagebox.c | 115 if (messageboxdata->buttons[*i].flags & flags) { in GetButtonIndex() 719 sdlButton = &messageboxdata->buttons[i]; in WIN_ShowOldMessageBox() 721 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i]; in WIN_ShowOldMessageBox() 734 …uttonHeight, buttontext, IDBUTTONINDEX0 + (int)(sdlButton - messageboxdata->buttons), isdefault)) { in WIN_ShowOldMessageBox() 752 *buttonid = messageboxdata->buttons[result - IDBUTTONINDEX0].buttonid; in WIN_ShowOldMessageBox() 861 if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) { in WIN_ShowMessageBox() 862 nCancelButton = messageboxdata->buttons[i].buttonid; in WIN_ShowMessageBox() 867 buttontext = EscapeAmpersands(&escape, &escapesize, messageboxdata->buttons[i].text); in WIN_ShowMessageBox() 881 if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) { in WIN_ShowMessageBox() 905 *buttonid = messageboxdata->buttons[nButton - IDBUTTONINDEX0].buttonid; in WIN_ShowMessageBox()
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/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11mouse.c | 395 Uint32 buttons = 0; in X11_GetGlobalMouseState() local 396 buttons |= (mask & Button1Mask) ? SDL_BUTTON_LMASK : 0; in X11_GetGlobalMouseState() 397 buttons |= (mask & Button2Mask) ? SDL_BUTTON_MMASK : 0; in X11_GetGlobalMouseState() 398 buttons |= (mask & Button3Mask) ? SDL_BUTTON_RMASK : 0; in X11_GetGlobalMouseState() 406 videodata->global_mouse_buttons = buttons; in X11_GetGlobalMouseState()
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/AliOS-Things-master/components/SDL2/src/joystick/darwin/ |
A D | SDL_sysjoystick_c.h | 60 int buttons; /* number of buttons (calculated, not reported by device) */ member
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A D | SDL_sysjoystick.c | 334 pDevice->buttons++; in AddHIDElement() 367 pDevice->buttons++; in AddHIDElement() 788 joystick->nbuttons = device->buttons; in DARWIN_JoystickOpen()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_messagebox.h | 102 const SDL_MessageBoxButtonData *buttons; member
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_events.c | 388 if (ievt->buttons & DIBM_LEFT) in ProcessInputEvent() 390 if (ievt->buttons & DIBM_MIDDLE) in ProcessInputEvent() 392 if (ievt->buttons & DIBM_RIGHT) in ProcessInputEvent() 396 if (!(ievt->buttons & DIBM_LEFT)) in ProcessInputEvent() 398 if (!(ievt->buttons & DIBM_MIDDLE)) in ProcessInputEvent() 400 if (!(ievt->buttons & DIBM_RIGHT)) in ProcessInputEvent()
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A D | SDL_DirectFB_WM.c | 303 if (evt->buttons & DIBM_LEFT) { in DirectFB_WM_ProcessEvent() 341 if (!(evt->buttons & DIBM_LEFT)) { in DirectFB_WM_ProcessEvent() 372 if (evt->buttons & DIBM_LEFT) { in DirectFB_WM_ProcessEvent()
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_sysjoystick.h | 61 Uint8 *buttons; /* Current button states */ member
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A D | SDL_joystick.c | 441 joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8)); in SDL_JoystickOpen() 446 || ((joystick->nbuttons > 0) && !joystick->buttons)) { in SDL_JoystickOpen() 755 state = joystick->buttons[button]; in SDL_JoystickGetButton() 965 SDL_free(joystick->buttons); in SDL_JoystickClose() 1324 if (state == joystick->buttons[button]) { in SDL_PrivateJoystickButton() 1337 joystick->buttons[button] = state; in SDL_PrivateJoystickButton()
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_windows_gaming_input.c | 609 boolean *buttons = SDL_stack_alloc(boolean, nbuttons); in WGI_JoystickUpdate() local 616 …nput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, nax… in WGI_JoystickUpdate() 621 SDL_PrivateJoystickButton(joystick, i, buttons[i]); in WGI_JoystickUpdate() 632 SDL_stack_free(buttons); in WGI_JoystickUpdate()
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/AliOS-Things-master/components/littlevgl/ |
A D | README.md | 49 * **Powerful building blocks** buttons, charts, lists, sliders, images, etc. 51 * **Simultaneously use various input devices** touchscreen, mouse, keyboard, encoder, buttons, etc. 340 /*Add buttons*/ 358 /*Add buttons with the same texts*/
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/AliOS-Things-master/solutions/tflite_micro_speech_demo/micro_speech/train/ |
A D | README.md | 56 <table class="tfo-notebook-buttons" align="left">
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/AliOS-Things-master/components/SDL2/docs/ |
A D | README-android.md | 452 - The number of buttons reported for each joystick is hardcoded to be 36, which 453 is the current maximum number of buttons Android can report.
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