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Searched refs:buttons (Results 1 – 25 of 32) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/joystick/iphoneos/
A DSDL_sysjoystick.m139 /* These buttons are part of the original MFi spec */
148 /* These buttons are available on some newer controllers */
196 /* These buttons are part of the original MFi spec */
652 Uint8 buttons[joystick->nbuttons];
656 buttons[button_count++] = gamepad.buttonA.isPressed;
657 buttons[button_count++] = gamepad.buttonB.isPressed;
658 buttons[button_count++] = gamepad.buttonX.isPressed;
659 buttons[button_count++] = gamepad.buttonY.isPressed;
699 Uint8 buttons[joystick->nbuttons];
701 buttons[button_count++] = gamepad.buttonA.isPressed;
[all …]
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtmessagebox.cpp80 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i]; in WINRT_ShowMessageBox()
82 sdlButton = &messageboxdata->buttons[i]; in WINRT_ShowMessageBox()
85 button->Id = safe_cast<IntPtr>((int)(sdlButton - messageboxdata->buttons)); in WINRT_ShowMessageBox()
109 *buttonid = messageboxdata->buttons[clicked_index].buttonid; in WINRT_ShowMessageBox()
/AliOS-Things-master/components/SDL2/src/joystick/virtual/
A DSDL_virtualjoystick.c63 if (hwdata->buttons) { in VIRTUAL_FreeHWData()
64 SDL_free((void *)hwdata->buttons); in VIRTUAL_FreeHWData()
65 hwdata->buttons = NULL; in VIRTUAL_FreeHWData()
123 hwdata->buttons = SDL_calloc(nbuttons, sizeof(Uint8)); in SDL_JoystickAttachVirtualInner()
124 if (!hwdata->buttons) { in SDL_JoystickAttachVirtualInner()
209 hwdata->buttons[button] = value; in SDL_JoystickSetVirtualButtonInner()
361 SDL_PrivateJoystickButton(joystick, i, hwdata->buttons[i]); in VIRTUAL_JoystickUpdate()
A DSDL_virtualjoystick_c.h42 Uint8 *buttons; member
/AliOS-Things-master/components/SDL2/src/joystick/psp/
A DSDL_sysjoystick.c188 enum PspCtrlButtons buttons; in SDL_SYS_JoystickUpdate() local
195 buttons = pad.Buttons; in SDL_SYS_JoystickUpdate()
211 changed = old_buttons ^ buttons; in SDL_SYS_JoystickUpdate()
212 old_buttons = buttons; in SDL_SYS_JoystickUpdate()
218 (buttons & button_map[i]) ? in SDL_SYS_JoystickUpdate()
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitmessagebox.m78 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i];
80 sdlButton = &messageboxdata->buttons[i];
90 clickedindex = (int)(sdlButton - messageboxdata->buttons);
123 *buttonid = messageboxdata->buttons[clickedindex].buttonid;
164 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i];
166 sdlButton = &messageboxdata->buttons[i];
182 *buttonid = messageboxdata->buttons[clickedindex].buttonid;
/AliOS-Things-master/components/SDL2/test/
A Dtestmessage.c31 const SDL_MessageBoxButtonData buttons[] = { in button_messagebox() local
55 data.buttons = buttons; in button_messagebox()
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_BWin.h313 int32 buttons; /* Used for mouse button events */ in DispatchMessage() local
326 if (msg->FindInt32("buttons", &buttons) == B_OK) { in DispatchMessage()
327 _MouseButtonEvent(buttons, SDL_PRESSED); in DispatchMessage()
332 if (msg->FindInt32("buttons", &buttons) == B_OK) { in DispatchMessage()
333 _MouseButtonEvent(buttons, SDL_RELEASED); in DispatchMessage()
496 void _MouseButtonEvent(int32 buttons, Uint8 state) { in _MouseButtonEvent() argument
497 int32 buttonStateChange = buttons ^ _last_buttons; in _MouseButtonEvent()
509 _last_buttons = buttons; in _MouseButtonEvent()
A DSDL_bmessagebox.cc148 AddSdlButtons(aMessageBoxData->buttons, aMessageBoxData->numbuttons); in ParseSdlMessageBoxData()
/AliOS-Things-master/components/SDL2/src/joystick/haiku/
A DSDL_haikujoystick.cc189 uint32 buttons; in HAIKU_JoystickUpdate() local
200 buttons = stick->ButtonValues(); in HAIKU_JoystickUpdate()
214 SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01)); in HAIKU_JoystickUpdate()
215 buttons >>= 1; in HAIKU_JoystickUpdate()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamessagebox.m112 const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
119 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i];
121 sdlButton = &messageboxdata->buttons[i];
147 *buttonid = buttons[clicked].buttonid;
/AliOS-Things-master/components/SDL2/src/
A DSDL_assert.c154 SDL_MessageBoxButtonData buttons[] = { in SDL_PromptAssertion() local
221 messagebox.numbuttons = SDL_arraysize(buttons); in SDL_PromptAssertion()
222 messagebox.buttons = buttons; in SDL_PromptAssertion()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsmessagebox.c115 if (messageboxdata->buttons[*i].flags & flags) { in GetButtonIndex()
719 sdlButton = &messageboxdata->buttons[i]; in WIN_ShowOldMessageBox()
721 sdlButton = &messageboxdata->buttons[messageboxdata->numbuttons - 1 - i]; in WIN_ShowOldMessageBox()
734 …uttonHeight, buttontext, IDBUTTONINDEX0 + (int)(sdlButton - messageboxdata->buttons), isdefault)) { in WIN_ShowOldMessageBox()
752 *buttonid = messageboxdata->buttons[result - IDBUTTONINDEX0].buttonid; in WIN_ShowOldMessageBox()
861 if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) { in WIN_ShowMessageBox()
862 nCancelButton = messageboxdata->buttons[i].buttonid; in WIN_ShowMessageBox()
867 buttontext = EscapeAmpersands(&ampescape, &ampescapesize, messageboxdata->buttons[i].text); in WIN_ShowMessageBox()
881 if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) { in WIN_ShowMessageBox()
905 *buttonid = messageboxdata->buttons[nButton - IDBUTTONINDEX0].buttonid; in WIN_ShowMessageBox()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11mouse.c395 Uint32 buttons = 0; in X11_GetGlobalMouseState() local
396 buttons |= (mask & Button1Mask) ? SDL_BUTTON_LMASK : 0; in X11_GetGlobalMouseState()
397 buttons |= (mask & Button2Mask) ? SDL_BUTTON_MMASK : 0; in X11_GetGlobalMouseState()
398 buttons |= (mask & Button3Mask) ? SDL_BUTTON_RMASK : 0; in X11_GetGlobalMouseState()
406 videodata->global_mouse_buttons = buttons; in X11_GetGlobalMouseState()
/AliOS-Things-master/components/SDL2/src/joystick/darwin/
A DSDL_sysjoystick_c.h60 int buttons; /* number of buttons (calculated, not reported by device) */ member
A DSDL_sysjoystick.c334 pDevice->buttons++; in AddHIDElement()
367 pDevice->buttons++; in AddHIDElement()
788 joystick->nbuttons = device->buttons; in DARWIN_JoystickOpen()
/AliOS-Things-master/components/SDL2/include/
A DSDL_messagebox.h102 const SDL_MessageBoxButtonData *buttons; member
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_events.c388 if (ievt->buttons & DIBM_LEFT) in ProcessInputEvent()
390 if (ievt->buttons & DIBM_MIDDLE) in ProcessInputEvent()
392 if (ievt->buttons & DIBM_RIGHT) in ProcessInputEvent()
396 if (!(ievt->buttons & DIBM_LEFT)) in ProcessInputEvent()
398 if (!(ievt->buttons & DIBM_MIDDLE)) in ProcessInputEvent()
400 if (!(ievt->buttons & DIBM_RIGHT)) in ProcessInputEvent()
A DSDL_DirectFB_WM.c303 if (evt->buttons & DIBM_LEFT) { in DirectFB_WM_ProcessEvent()
341 if (!(evt->buttons & DIBM_LEFT)) { in DirectFB_WM_ProcessEvent()
372 if (evt->buttons & DIBM_LEFT) { in DirectFB_WM_ProcessEvent()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_sysjoystick.h61 Uint8 *buttons; /* Current button states */ member
A DSDL_joystick.c441 joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8)); in SDL_JoystickOpen()
446 || ((joystick->nbuttons > 0) && !joystick->buttons)) { in SDL_JoystickOpen()
755 state = joystick->buttons[button]; in SDL_JoystickGetButton()
965 SDL_free(joystick->buttons); in SDL_JoystickClose()
1324 if (state == joystick->buttons[button]) { in SDL_PrivateJoystickButton()
1337 joystick->buttons[button] = state; in SDL_PrivateJoystickButton()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windows_gaming_input.c609 boolean *buttons = SDL_stack_alloc(boolean, nbuttons); in WGI_JoystickUpdate() local
616 …nput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, nax… in WGI_JoystickUpdate()
621 SDL_PrivateJoystickButton(joystick, i, buttons[i]); in WGI_JoystickUpdate()
632 SDL_stack_free(buttons); in WGI_JoystickUpdate()
/AliOS-Things-master/components/littlevgl/
A DREADME.md49 * **Powerful building blocks** buttons, charts, lists, sliders, images, etc.
51 * **Simultaneously use various input devices** touchscreen, mouse, keyboard, encoder, buttons, etc.
340 /*Add buttons*/
358 /*Add buttons with the same texts*/
/AliOS-Things-master/solutions/tflite_micro_speech_demo/micro_speech/train/
A DREADME.md56 <table class="tfo-notebook-buttons" align="left">
/AliOS-Things-master/components/SDL2/docs/
A DREADME-android.md452 - The number of buttons reported for each joystick is hardcoded to be 36, which
453 is the current maximum number of buttons Android can report.

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