Searched refs:bwin (Results 1 – 5 of 5) sorted by relevance
62 bwin->LockBuffer(); in HAIKU_CreateWindowFramebuffer()86 bwin->SetBitmap(bitmap); in HAIKU_CreateWindowFramebuffer()96 bwin->UnlockBuffer(); in HAIKU_CreateWindowFramebuffer()110 bwin->LockBuffer(); in HAIKU_UpdateWindowFramebuffer()112 bwin->UnlockBuffer(); in HAIKU_UpdateWindowFramebuffer()130 if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) { in HAIKU_DrawThread()187 bwin->LockBuffer(); in HAIKU_DestroyWindowFramebuffer()192 bwin->SetBitmap(NULL); in HAIKU_DestroyWindowFramebuffer()194 bwin->UnlockBuffer(); in HAIKU_DestroyWindowFramebuffer()212 if(bwin->ConnectionEnabled() && bwin->Connected()) { in HAIKU_UpdateOnce()[all …]
104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext() local126 bwin->CreateGLView(gl_flags); in HAIKU_GL_CreateContext()127 return (SDL_GLContext)(bwin); in HAIKU_GL_CreateContext()158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts() local159 if(bwin->GetGLView()) { in HAIKU_GL_RebootContexts()160 bwin->LockLooper(); in HAIKU_GL_RebootContexts()161 bwin->RemoveGLView(); in HAIKU_GL_RebootContexts()162 bwin->CreateGLView(bwin->GetGLType()); in HAIKU_GL_RebootContexts()163 bwin->UnlockLooper(); in HAIKU_GL_RebootContexts()
69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow() local70 if(bwin == NULL) in _InitWindow()73 window->driverdata = bwin; in _InitWindow()75 bwin->SetID(winID); in _InitWindow()
147 void SDL_BApp::ClearID(SDL_BWin *bwin) { in ClearID() argument148 _SetSDLWindow(NULL, bwin->GetID()); in ClearID()
193 void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */
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