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Searched refs:bwin (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bframebuffer.cc62 bwin->LockBuffer(); in HAIKU_CreateWindowFramebuffer()
86 bwin->SetBitmap(bitmap); in HAIKU_CreateWindowFramebuffer()
96 bwin->UnlockBuffer(); in HAIKU_CreateWindowFramebuffer()
110 bwin->LockBuffer(); in HAIKU_UpdateWindowFramebuffer()
112 bwin->UnlockBuffer(); in HAIKU_UpdateWindowFramebuffer()
130 if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) { in HAIKU_DrawThread()
187 bwin->LockBuffer(); in HAIKU_DestroyWindowFramebuffer()
192 bwin->SetBitmap(NULL); in HAIKU_DestroyWindowFramebuffer()
194 bwin->UnlockBuffer(); in HAIKU_DestroyWindowFramebuffer()
212 if(bwin->ConnectionEnabled() && bwin->Connected()) { in HAIKU_UpdateOnce()
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A DSDL_bopengl.cc104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext() local
126 bwin->CreateGLView(gl_flags); in HAIKU_GL_CreateContext()
127 return (SDL_GLContext)(bwin); in HAIKU_GL_CreateContext()
158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts() local
159 if(bwin->GetGLView()) { in HAIKU_GL_RebootContexts()
160 bwin->LockLooper(); in HAIKU_GL_RebootContexts()
161 bwin->RemoveGLView(); in HAIKU_GL_RebootContexts()
162 bwin->CreateGLView(bwin->GetGLType()); in HAIKU_GL_RebootContexts()
163 bwin->UnlockLooper(); in HAIKU_GL_RebootContexts()
A DSDL_bwindow.cc69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow() local
70 if(bwin == NULL) in _InitWindow()
73 window->driverdata = bwin; in _InitWindow()
75 bwin->SetID(winID); in _InitWindow()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BeApp.cc147 void SDL_BApp::ClearID(SDL_BWin *bwin) { in ClearID() argument
148 _SetSDLWindow(NULL, bwin->GetID()); in ClearID()
A DSDL_BApp.h193 void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */

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