Home
last modified time | relevance | path

Searched refs:cbutton (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestgamecontroller.c158 …ControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state … in loop()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c275 (uint) event->cbutton.timestamp, (int) event->cbutton.which, \ in SDL_LogEvent()
276 … (uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released") in SDL_LogEvent()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1434 event->cbutton.which, event->cbutton.button, in SDLTest_PrintEvent()
1435 ControllerButtonName((SDL_GameControllerButton)event->cbutton.button)); in SDLTest_PrintEvent()
1439 event->cbutton.which, event->cbutton.button, in SDLTest_PrintEvent()
1440 ControllerButtonName((SDL_GameControllerButton)event->cbutton.button)); in SDLTest_PrintEvent()
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h578 SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ member
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c2276 event.cbutton.which = gamecontroller->joystick->instance_id; in SDL_PrivateGameControllerButton()
2277 event.cbutton.button = button; in SDL_PrivateGameControllerButton()
2278 event.cbutton.state = state; in SDL_PrivateGameControllerButton()

Completed in 16 milliseconds