Searched refs:cbutton (Results 1 – 5 of 5) sorted by relevance
158 …ControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state … in loop()
275 (uint) event->cbutton.timestamp, (int) event->cbutton.which, \ in SDL_LogEvent()276 … (uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released") in SDL_LogEvent()
1434 event->cbutton.which, event->cbutton.button, in SDLTest_PrintEvent()1435 ControllerButtonName((SDL_GameControllerButton)event->cbutton.button)); in SDLTest_PrintEvent()1439 event->cbutton.which, event->cbutton.button, in SDLTest_PrintEvent()1440 ControllerButtonName((SDL_GameControllerButton)event->cbutton.button)); in SDLTest_PrintEvent()
578 SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ member
2276 event.cbutton.which = gamecontroller->joystick->instance_id; in SDL_PrivateGameControllerButton()2277 event.cbutton.button = button; in SDL_PrivateGameControllerButton()2278 event.cbutton.state = state; in SDL_PrivateGameControllerButton()
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