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Searched refs:cliprect_queued (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_sysrender.h219 SDL_bool cliprect_queued; member
A DSDL_render.c235 renderer->cliprect_queued = SDL_FALSE; in FlushRenderCommands()
352 if ((!renderer->cliprect_queued) || in QueueCmdSetClipRect()
364 renderer->cliprect_queued = SDL_TRUE; in QueueCmdSetClipRect()
426 if (retval == 0 && !renderer->cliprect_queued) { in PrepQueueCmdDraw()

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