Searched refs:cliprect_queued (Results 1 – 2 of 2) sorted by relevance
219 SDL_bool cliprect_queued; member
235 renderer->cliprect_queued = SDL_FALSE; in FlushRenderCommands()352 if ((!renderer->cliprect_queued) || in QueueCmdSetClipRect()364 renderer->cliprect_queued = SDL_TRUE; in QueueCmdSetClipRect()426 if (retval == 0 && !renderer->cliprect_queued) { in PrepQueueCmdDraw()
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