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Searched refs:colorKeyAvailable (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_rotate.c424 int colorKeyAvailable = SDL_FALSE; in SDLgfx_rotateSurface() local
433 colorKeyAvailable = SDL_TRUE; in SDLgfx_rotateSurface()
438 is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable; in SDLgfx_rotateSurface()
473 if (colorKeyAvailable == SDL_TRUE) { in SDLgfx_rotateSurface()
/AliOS-Things-master/components/SDL2/src/gfx/
A DSDL_rotozoom.c1063 int colorKeyAvailable = 0; in rotozoomSurfaceXY() local
1075 colorKeyAvailable = 1; in rotozoomSurfaceXY()
1099 if(colorKeyAvailable) in rotozoomSurfaceXY()
1104 if(colorKeyAvailable) in rotozoomSurfaceXY()
1174 if (colorKeyAvailable == 1){ in rotozoomSurfaceXY()
1266 if (colorKeyAvailable == 1){ in rotozoomSurfaceXY()

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