Searched refs:coreWindow (Results 1 – 7 of 7) sorted by relevance
466 if (data->coreWindow.Get()) { in WINRT_DetectWindowFlags()500 if (data->coreWindow->Visible) { in WINRT_DetectWindowFlags()510 …if (data->coreWindow->Visible && data->coreWindow->Bounds.Contains(data->coreWindow->PointerPositi… in WINRT_DetectWindowFlags()534 WINRT_IsCoreWindowActive(CoreWindow ^ coreWindow)544 if (coreWindow->CustomProperties->HasKey("SDLHelperWindowActivationState")) {584 data->coreWindow = CoreWindow::GetForCurrentThread(); in WINRT_CreateWindow()625 } else if (data->coreWindow.Get() != nullptr) { in WINRT_CreateWindow()668 window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left); in WINRT_CreateWindow()669 window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top); in WINRT_CreateWindow()699 bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get()); in WINRT_CreateWindow()[all …]
119 CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread(); in WINRT_ShowCursor()122 coreWindow->PointerCursor = *theCursor; in WINRT_ShowCursor()174 …e::ICoreWindow * icoreWindow = reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow *>(coreWindow); in WINRT_ShowCursor()180 coreWindow->PointerCursor = nullptr; in WINRT_ShowCursor()
97 Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow; member
66 if (windowData->coreWindow == nullptr) { in WINRT_TransformCursorPosition()79 CoreWindow ^ nativeWindow = windowData->coreWindow.Get(); in WINRT_TransformCursorPosition()
68 ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL; in D3D11_GetCoreWindowFromSDLRenderer() local69 if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) { in D3D11_GetCoreWindowFromSDLRenderer()74 coreWindow->QueryInterface(&coreWindowAsIUnknown); in D3D11_GetCoreWindowFromSDLRenderer()75 coreWindow->Release(); in D3D11_GetCoreWindowFromSDLRenderer()
737 IUnknown *coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer); in D3D11_CreateSwapChain() local738 const BOOL usingXAML = (coreWindow == NULL); in D3D11_CreateSwapChain()740 IUnknown *coreWindow = NULL; in D3D11_CreateSwapChain() local770 if (coreWindow) { in D3D11_CreateSwapChain()773 coreWindow, in D3D11_CreateSwapChain()832 SAFE_RELEASE(coreWindow); in D3D11_CreateSwapChain()
188 CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread(); in WINRT_ProcessWindowSizeChange()189 if (coreWindow) { in WINRT_ProcessWindowSizeChange()194 int x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left); in WINRT_ProcessWindowSizeChange()195 int y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top); in WINRT_ProcessWindowSizeChange()196 int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width); in WINRT_ProcessWindowSizeChange()197 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_ProcessWindowSizeChange()314 int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);315 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
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