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Searched refs:coreWindow (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtvideo.cpp466 if (data->coreWindow.Get()) { in WINRT_DetectWindowFlags()
500 if (data->coreWindow->Visible) { in WINRT_DetectWindowFlags()
510 …if (data->coreWindow->Visible && data->coreWindow->Bounds.Contains(data->coreWindow->PointerPositi… in WINRT_DetectWindowFlags()
534 WINRT_IsCoreWindowActive(CoreWindow ^ coreWindow)
544 if (coreWindow->CustomProperties->HasKey("SDLHelperWindowActivationState")) {
584 data->coreWindow = CoreWindow::GetForCurrentThread(); in WINRT_CreateWindow()
625 } else if (data->coreWindow.Get() != nullptr) { in WINRT_CreateWindow()
668 window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left); in WINRT_CreateWindow()
669 window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top); in WINRT_CreateWindow()
699 bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get()); in WINRT_CreateWindow()
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A DSDL_winrtmouse.cpp119 CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread(); in WINRT_ShowCursor()
122 coreWindow->PointerCursor = *theCursor; in WINRT_ShowCursor()
174 …e::ICoreWindow * icoreWindow = reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow *>(coreWindow); in WINRT_ShowCursor()
180 coreWindow->PointerCursor = nullptr; in WINRT_ShowCursor()
A DSDL_winrtvideo_cpp.h97 Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow; member
A DSDL_winrtpointerinput.cpp66 if (windowData->coreWindow == nullptr) { in WINRT_TransformCursorPosition()
79 CoreWindow ^ nativeWindow = windowData->coreWindow.Get(); in WINRT_TransformCursorPosition()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_winrt.cpp68 ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL; in D3D11_GetCoreWindowFromSDLRenderer() local
69 if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) { in D3D11_GetCoreWindowFromSDLRenderer()
74 coreWindow->QueryInterface(&coreWindowAsIUnknown); in D3D11_GetCoreWindowFromSDLRenderer()
75 coreWindow->Release(); in D3D11_GetCoreWindowFromSDLRenderer()
A DSDL_render_d3d11.c737 IUnknown *coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer); in D3D11_CreateSwapChain() local
738 const BOOL usingXAML = (coreWindow == NULL); in D3D11_CreateSwapChain()
740 IUnknown *coreWindow = NULL; in D3D11_CreateSwapChain() local
770 if (coreWindow) { in D3D11_CreateSwapChain()
773 coreWindow, in D3D11_CreateSwapChain()
832 SAFE_RELEASE(coreWindow); in D3D11_CreateSwapChain()
/AliOS-Things-master/components/SDL2/src/core/winrt/
A DSDL_winrtapp_direct3d.cpp188 CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread(); in WINRT_ProcessWindowSizeChange()
189 if (coreWindow) { in WINRT_ProcessWindowSizeChange()
194 int x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left); in WINRT_ProcessWindowSizeChange()
195 int y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top); in WINRT_ProcessWindowSizeChange()
196 int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width); in WINRT_ProcessWindowSizeChange()
197 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); in WINRT_ProcessWindowSizeChange()
314 int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
315 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);

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