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/AliOS-Things-master/components/SDL2/src/render/
A DSDL_d3dmath.c91 float cosR = SDL_cosf(r); in MatrixRotationX() local
95 m.v._22 = cosR; in MatrixRotationX()
98 m.v._33 = cosR; in MatrixRotationX()
106 float cosR = SDL_cosf(r); in MatrixRotationY() local
109 m.v._11 = cosR; in MatrixRotationY()
113 m.v._33 = cosR; in MatrixRotationY()
121 float cosR = SDL_cosf(r); in MatrixRotationZ() local
124 m.v._11 = cosR; in MatrixRotationZ()
127 m.v._22 = cosR; in MatrixRotationZ()

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