Searched refs:cube (Results 1 – 4 of 4) sorted by relevance
114 ctx.glVertex3fv(cube[0]); in Render()116 ctx.glVertex3fv(cube[1]); in Render()118 ctx.glVertex3fv(cube[2]); in Render()120 ctx.glVertex3fv(cube[3]); in Render()123 ctx.glVertex3fv(cube[3]); in Render()125 ctx.glVertex3fv(cube[4]); in Render()127 ctx.glVertex3fv(cube[7]); in Render()129 ctx.glVertex3fv(cube[2]); in Render()132 ctx.glVertex3fv(cube[0]); in Render()134 ctx.glVertex3fv(cube[5]); in Render()[all …]
63 static GLfloat cube[8][3] = { {0.5, 0.5, -0.5}, in Render() local94 glVertexPointer(3, GL_FLOAT, 0, cube); in Render()
253 为了兼容aos-cube的功能,保留该指令。<br />在aos顶层目录下使用,配置当前需要编译的solution和board。该命令将在当前目录下生成一个 `.config`文件。
2133 1. Single-pass quantization to a fixed color cube.2150 enable_1pass_quant Fixed color cube colormap
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