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/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c538 float curU = u0; in PSP_QueueCopy() local
560 const float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep; in PSP_QueueCopy()
564 verts->u = curU; in PSP_QueueCopy()
570 curU += sourceWidth; in PSP_QueueCopy()
573 verts->u = curU; in PSP_QueueCopy()

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