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Searched refs:current_color (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestdraw2.c33 static int current_color = 255; variable
52 if (current_color < 0) { in DrawPoints()
53 current_color = 0; in DrawPoints()
56 if (current_color > 255) { in DrawPoints()
57 current_color = 255; in DrawPoints()
95 if (current_color < 0) { in DrawLines()
96 current_color = 0; in DrawLines()
100 current_color = 255; in DrawLines()
147 if (current_color < 0) { in DrawRects()
148 current_color = 0; in DrawRects()
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A Dtestintersections.c34 static int current_color = 255; variable
53 current_color += cycle_direction; in DrawPoints()
54 if (current_color < 0) { in DrawPoints()
55 current_color = 0; in DrawPoints()
58 if (current_color > 255) { in DrawPoints()
59 current_color = 255; in DrawPoints()
74 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawPoints()
75 (Uint8) current_color, (Uint8) current_alpha); in DrawPoints()
A Dtestsprite2.c35 static int current_color = 0; variable
129 current_color += cycle_direction; in MoveSprites()
130 if (current_color < 0) { in MoveSprites()
131 current_color = 0; in MoveSprites()
134 if (current_color > 255) { in MoveSprites()
135 current_color = 255; in MoveSprites()
138 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, in MoveSprites()
139 (Uint8) current_color); in MoveSprites()

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