Searched refs:current_color (Results 1 – 3 of 3) sorted by relevance
33 static int current_color = 255; variable52 if (current_color < 0) { in DrawPoints()53 current_color = 0; in DrawPoints()56 if (current_color > 255) { in DrawPoints()57 current_color = 255; in DrawPoints()95 if (current_color < 0) { in DrawLines()96 current_color = 0; in DrawLines()100 current_color = 255; in DrawLines()147 if (current_color < 0) { in DrawRects()148 current_color = 0; in DrawRects()[all …]
34 static int current_color = 255; variable53 current_color += cycle_direction; in DrawPoints()54 if (current_color < 0) { in DrawPoints()55 current_color = 0; in DrawPoints()58 if (current_color > 255) { in DrawPoints()59 current_color = 255; in DrawPoints()74 SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, in DrawPoints()75 (Uint8) current_color, (Uint8) current_alpha); in DrawPoints()
35 static int current_color = 0; variable129 current_color += cycle_direction; in MoveSprites()130 if (current_color < 0) { in MoveSprites()131 current_color = 0; in MoveSprites()134 if (current_color > 255) { in MoveSprites()135 current_color = 255; in MoveSprites()138 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, in MoveSprites()139 (Uint8) current_color); in MoveSprites()
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