Home
last modified time | relevance | path

Searched refs:current_shader (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c22 static int current_shader = 0; variable
393 glUseProgramObjectARB(shaders[current_shader].program); in DrawGLScene()
475 current_shader = (current_shader + 1) % NUM_SHADERS; in main()

Completed in 2 milliseconds