/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_blit_A.c | 46 unsigned dR, dG, dB; in BlitNto1SurfaceAlpha() local 54 dR = dstfmt->palette->colors[*dst].r; in BlitNto1SurfaceAlpha() 58 dR &= 0xff; in BlitNto1SurfaceAlpha() 93 unsigned dR, dG, dB; in BlitNto1PixelAlpha() local 100 dR = dstfmt->palette->colors[*dst].r; in BlitNto1PixelAlpha() 104 dR &= 0xff; in BlitNto1PixelAlpha() 140 unsigned dR, dG, dB; in BlitNto1SurfaceAlphaKey() local 153 dR &= 0xff; in BlitNto1SurfaceAlphaKey() 1227 unsigned dR, dG, dB, dA; in BlitNtoNSurfaceAlpha() local 1267 unsigned dR, dG, dB, dA; in BlitNtoNSurfaceAlphaKey() local [all …]
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A D | SDL_blit_0.c | 370 unsigned dR, dG, dB, dA; in BlitBtoNAlpha() local 388 DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); in BlitBtoNAlpha() 389 ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA); in BlitBtoNAlpha() 390 ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); in BlitBtoNAlpha() 416 unsigned dR, dG, dB, dA; in BlitBtoNAlphaKey() local 435 DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); in BlitBtoNAlphaKey() 436 ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA); in BlitBtoNAlphaKey() 437 ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); in BlitBtoNAlphaKey()
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A D | SDL_blit_1.c | 446 unsigned dR, dG, dB, dA; in Blit1toNAlpha() local 459 DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); in Blit1toNAlpha() 460 ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA); in Blit1toNAlpha() 461 ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); in Blit1toNAlpha() 487 unsigned dR, dG, dB, dA; in Blit1toNAlphaKey() local 501 DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); in Blit1toNAlphaKey() 502 ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA); in Blit1toNAlphaKey() 503 ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); in Blit1toNAlphaKey()
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A D | SDL_blit.h | 446 #define ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB) \ argument 448 dR = (Uint8)((((int)(sR-dR)*(int)A)/255)+dR); \ 455 #define ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA) \ argument 457 dR = (Uint8)((((int)(sR-dR)*(int)sA)/255)+dR); \
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | SDL_gfxBlitFunc.h | 138 #define GFX_ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \ argument 140 dR = (((sR-dR)*(A))/255)+dR; \
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A D | SDL_gfxBlitFunc.c | 326 unsigned dR; in _SDL_gfxBlitBlitterRGBA() 332 GFX_DISASSEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); in _SDL_gfxBlitBlitterRGBA() 334 GFX_ALPHA_BLEND(sR, sG, sB, sAA, dR, dG, dB); in _SDL_gfxBlitBlitterRGBA() 336 GFX_ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); in _SDL_gfxBlitBlitterRGBA()
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A D | SDL_gfxPrimitives.c | 292 Uint32 dR, dG, dB, dA; in _putPixelAlpha() local 317 dR = dColor.r; in _putPixelAlpha() 324 R = dR + ((sR - dR) * alpha >> 8); in _putPixelAlpha() 347 dR = (dc & Rmask); in _putPixelAlpha() 351 R = (dR + (((color & Rmask) - dR) * alpha >> 8)) & Rmask; in _putPixelAlpha() 391 R = dR + ((sR - dR) * alpha >> 8); in _putPixelAlpha() 630 dR = dColor.r; in _filledRectAlpha() 634 R = dR + ((sR - dR) * alpha >> 8); in _filledRectAlpha() 673 R = (dR + ((sR - dR) * alpha >> 8)) & Rmask; in _filledRectAlpha() 720 R = dR + ((sR - dR) * alpha >> 8); in _filledRectAlpha() [all …]
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