Searched refs:depth_size (Results 1 – 12 of 12) sorted by relevance
330 const int depth_size = tree->num_symbols; in VP8LCreateCompressedHuffmanTree() local334 while (i < depth_size) { in VP8LCreateCompressedHuffmanTree()338 while (k < depth_size && tree->code_lengths[k] == value) ++k; in VP8LCreateCompressedHuffmanTree()
448 wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size; in PND_gl_createcontext()509 if (_this->gl_config.depth_size) { in PND_gl_createcontext()583 if (_this->gl_config.depth_size) { in PND_gl_createcontext()689 _this->gl_config.depth_size = attr_value; in PND_gl_createcontext()
109 if (_this->gl_config.depth_size) { in HAIKU_GL_CreateContext()
109 attribs[i++] = _this->gl_config.depth_size; in NACL_GLES_CreateContext()
104 attribs[i++] = _this->gl_config.depth_size; in PSP_GL_CreateContext()
238 pfd->cDepthBits = _this->gl_config.depth_size; in WIN_GL_SetupPixelFormat()559 *iAttr++ = _this->gl_config.depth_size; in WIN_GL_SetupWindowInternal()
341 int depth_size; member
714 attribs[i++] = _this->gl_config.depth_size; in SDL_EGL_ChooseConfig()
3146 _this->gl_config.depth_size = 16; in SDL_GL_ResetAttributes()3218 _this->gl_config.depth_size = value; in SDL_GL_SetAttribute()
194 depthBits:_this->gl_config.depth_size
237 attr[i++] = _this->gl_config.depth_size;
521 attribs[i++] = _this->gl_config.depth_size; in X11_GL_GetAttributes()
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