Searched refs:devid_in (Results 1 – 1 of 1) sorted by relevance
23 static SDL_AudioDeviceID devid_in = 0; variable42 SDL_PauseAudioDevice(devid_in, SDL_FALSE); in loop()46 SDL_PauseAudioDevice(devid_in, SDL_TRUE); in loop()52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()63 SDL_PauseAudioDevice(devid_in, 1); in loop()64 SDL_CloseAudioDevice(devid_in); in loop()81 const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf)); in loop()148 devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0); in main()149 if (!devid_in) { in main()
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