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Searched refs:dirty (Results 1 – 19 of 19) sorted by relevance

/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/
A Djmemmgr.c161 boolean dirty; /* do current buffer contents need written? */ member
177 boolean dirty; /* do current buffer contents need written? */ member
660 sptr->dirty = FALSE; in realize_virt_arrays()
684 bptr->dirty = FALSE; in realize_virt_arrays()
778 if (ptr->dirty) { in access_virt_sarray()
780 ptr->dirty = FALSE; in access_virt_sarray()
835 ptr->dirty = TRUE; in access_virt_sarray()
863 if (ptr->dirty) { in access_virt_barray()
865 ptr->dirty = FALSE; in access_virt_barray()
920 ptr->dirty = TRUE; in access_virt_barray()
A Daclocal.m49240 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoaopengl.h43 SDL_atomic_t dirty; variable
A DSDL_cocoaopengl.m52 SDL_AtomicSet(&self->dirty, 0);
60 SDL_AtomicAdd(&self->dirty, 1);
66 const int value = SDL_AtomicSet(&self->dirty, 0);
76 /* This ensures that regular 'update' calls clear the atomic dirty flag. */
/AliOS-Things-master/components/py_engine/engine/drivers/memory/
A Dspiflash.c408 uint32_t dirty = 0; in mp_spiflash_cached_write_part() local
417 dirty = 0xffff; in mp_spiflash_cached_write_part()
420 dirty |= (1 << ((offset + i) >> 8)); in mp_spiflash_cached_write_part()
431 if (dirty & (1 << i)) { in mp_spiflash_cached_write_part()
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_xbox360.c312 SDL_bool dirty; member
351 if (!wgi_state.dirty) in HIDAPI_DriverXbox360_UpdateWindowsGamingInput()
353 wgi_state.dirty = SDL_FALSE; in HIDAPI_DriverXbox360_UpdateWindowsGamingInput()
443 wgi_state.dirty = SDL_TRUE; in HIDAPI_DriverXbox360_InitWindowsGamingInput()
537 if (!wgi_state.dirty) { in HIDAPI_DriverXbox360_PostUpdate()
547 wgi_state.dirty = SDL_TRUE; in HIDAPI_DriverXbox360_PostUpdate()
/AliOS-Things-master/components/jsoncpp/include/
A DPreventInSourceBuilds.cmake4 # make sure the user doesn't play dirty with symlinks
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c86 SDL_bool dirty; member
405 texture->dirty = SDL_FALSE; in D3D_CreateTextureRep()
446 texture->dirty = SDL_TRUE; in D3D_RecreateTextureRep()
497 texture->dirty = SDL_TRUE; in D3D_UpdateTextureRep()
711 texturedata->texture.dirty = SDL_TRUE; in D3D_UnlockTexture()
765 if (texturerep->dirty && texturerep->staging) { in D3D_SetRenderTargetInternal()
778 texturerep->dirty = SDL_FALSE; in D3D_SetRenderTargetInternal()
1025 if (texture->dirty && texture->staging) { in UpdateDirtyTexture()
1039 texture->dirty = SDL_FALSE; in UpdateDirtyTexture()
/AliOS-Things-master/hardware/chip/haas1000/drivers/
A DMakefile319 …:= $(GIT_REVISION)$(shell (git diff --quiet && git diff --cached --quiet) >nul 2>&1 || echo -dirty)
321 …IT_REVISION)$(shell (git diff --quiet && git diff --cached --quiet) >/dev/null 2>&1 || echo -dirty)
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_render.c520 SDL_AddDirtyRect(&texturedata->dirty, rect); in DirectFB_LockTexture()
575 SDL_AddDirtyRect(&data->dirty, &rects[i]);
/AliOS-Things-master/components/SDL2/docs/
A DREADME-android.md412 A note regarding the use of the "dirty rectangles" rendering technique
415 If your app uses a variation of the "dirty rectangles" rendering technique,
/AliOS-Things-master/components/mbedtls/
A DChangeLog2025 * ssl_init() was leaving a dirty pointer in ssl_context if malloc of
2027 * ssl_handshake_init() was leaving dirty pointers in subcontexts if malloc
2332 * ssl_init() was leaving a dirty pointer in ssl_context if malloc of
2334 * ssl_handshake_init() was leaving dirty pointers in subcontexts if malloc
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/
A Daclocal.m4171 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/
A Daclocal.m4211 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/
A Daclocal.m4151 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
A DChangeLog3698 the strip offset/size values are dirty but nothing else about the
3699 directory is dirty. In flush handle "just stripmaps dirty" as a
3704 marked dirty on read, but only when something is changed. This
/AliOS-Things-master/components/SDL2/src/image/
A Daclocal.m4251 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
/AliOS-Things-master/components/SDL2/src/gfx/Test/
A Daclocal.m48750 # There are a few dirty hacks below to avoid letting `AC_PROG_CC' be
/AliOS-Things-master/components/SDL2/src/gfx/
A Daclocal.m48750 # There are a few dirty hacks below to avoid letting `AC_PROG_CC' be

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