/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/ |
A D | jmemmgr.c | 161 boolean dirty; /* do current buffer contents need written? */ member 177 boolean dirty; /* do current buffer contents need written? */ member 660 sptr->dirty = FALSE; in realize_virt_arrays() 684 bptr->dirty = FALSE; in realize_virt_arrays() 778 if (ptr->dirty) { in access_virt_sarray() 780 ptr->dirty = FALSE; in access_virt_sarray() 835 ptr->dirty = TRUE; in access_virt_sarray() 863 if (ptr->dirty) { in access_virt_barray() 865 ptr->dirty = FALSE; in access_virt_barray() 920 ptr->dirty = TRUE; in access_virt_barray()
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A D | aclocal.m4 | 9240 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoaopengl.h | 43 SDL_atomic_t dirty; variable
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A D | SDL_cocoaopengl.m | 52 SDL_AtomicSet(&self->dirty, 0); 60 SDL_AtomicAdd(&self->dirty, 1); 66 const int value = SDL_AtomicSet(&self->dirty, 0); 76 /* This ensures that regular 'update' calls clear the atomic dirty flag. */
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/AliOS-Things-master/components/py_engine/engine/drivers/memory/ |
A D | spiflash.c | 408 uint32_t dirty = 0; in mp_spiflash_cached_write_part() local 417 dirty = 0xffff; in mp_spiflash_cached_write_part() 420 dirty |= (1 << ((offset + i) >> 8)); in mp_spiflash_cached_write_part() 431 if (dirty & (1 << i)) { in mp_spiflash_cached_write_part()
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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_xbox360.c | 312 SDL_bool dirty; member 351 if (!wgi_state.dirty) in HIDAPI_DriverXbox360_UpdateWindowsGamingInput() 353 wgi_state.dirty = SDL_FALSE; in HIDAPI_DriverXbox360_UpdateWindowsGamingInput() 443 wgi_state.dirty = SDL_TRUE; in HIDAPI_DriverXbox360_InitWindowsGamingInput() 537 if (!wgi_state.dirty) { in HIDAPI_DriverXbox360_PostUpdate() 547 wgi_state.dirty = SDL_TRUE; in HIDAPI_DriverXbox360_PostUpdate()
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/AliOS-Things-master/components/jsoncpp/include/ |
A D | PreventInSourceBuilds.cmake | 4 # make sure the user doesn't play dirty with symlinks
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 86 SDL_bool dirty; member 405 texture->dirty = SDL_FALSE; in D3D_CreateTextureRep() 446 texture->dirty = SDL_TRUE; in D3D_RecreateTextureRep() 497 texture->dirty = SDL_TRUE; in D3D_UpdateTextureRep() 711 texturedata->texture.dirty = SDL_TRUE; in D3D_UnlockTexture() 765 if (texturerep->dirty && texturerep->staging) { in D3D_SetRenderTargetInternal() 778 texturerep->dirty = SDL_FALSE; in D3D_SetRenderTargetInternal() 1025 if (texture->dirty && texture->staging) { in UpdateDirtyTexture() 1039 texture->dirty = SDL_FALSE; in UpdateDirtyTexture()
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/AliOS-Things-master/hardware/chip/haas1000/drivers/ |
A D | Makefile | 319 …:= $(GIT_REVISION)$(shell (git diff --quiet && git diff --cached --quiet) >nul 2>&1 || echo -dirty) 321 …IT_REVISION)$(shell (git diff --quiet && git diff --cached --quiet) >/dev/null 2>&1 || echo -dirty)
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_render.c | 520 SDL_AddDirtyRect(&texturedata->dirty, rect); in DirectFB_LockTexture() 575 SDL_AddDirtyRect(&data->dirty, &rects[i]);
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/AliOS-Things-master/components/SDL2/docs/ |
A D | README-android.md | 412 A note regarding the use of the "dirty rectangles" rendering technique 415 If your app uses a variation of the "dirty rectangles" rendering technique,
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/AliOS-Things-master/components/mbedtls/ |
A D | ChangeLog | 2025 * ssl_init() was leaving a dirty pointer in ssl_context if malloc of 2027 * ssl_handshake_init() was leaving dirty pointers in subcontexts if malloc 2332 * ssl_init() was leaving a dirty pointer in ssl_context if malloc of 2334 * ssl_handshake_init() was leaving dirty pointers in subcontexts if malloc
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/ |
A D | aclocal.m4 | 171 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/ |
A D | aclocal.m4 | 211 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
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/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/ |
A D | aclocal.m4 | 151 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
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A D | ChangeLog | 3698 the strip offset/size values are dirty but nothing else about the 3699 directory is dirty. In flush handle "just stripmaps dirty" as a 3704 marked dirty on read, but only when something is changed. This
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/AliOS-Things-master/components/SDL2/src/image/ |
A D | aclocal.m4 | 251 # There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
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/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | aclocal.m4 | 8750 # There are a few dirty hacks below to avoid letting `AC_PROG_CC' be
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | aclocal.m4 | 8750 # There are a few dirty hacks below to avoid letting `AC_PROG_CC' be
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