Searched refs:displayIndex (Results 1 – 8 of 8) sorted by relevance
/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_video.c | 143 SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \ 144 if (displayIndex < 0 || displayIndex >= _this->num_displays) { \ 650 int displayIndex; in SDL_GetIndexOfDisplay() local 652 for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) { in SDL_GetIndexOfDisplay() 1055 int displayIndex; in SDL_GetWindowDisplayIndex() local 1071 return displayIndex; in SDL_GetWindowDisplayIndex() 1079 return displayIndex; in SDL_GetWindowDisplayIndex() 1116 if (displayIndex >= 0) { in SDL_GetDisplayForWindow() 1534 int displayIndex; in SDL_CreateWindow() local 1553 int displayIndex; in SDL_CreateWindow() local [all …]
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A D | SDL_sysvideo.h | 447 extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex); 449 extern void *SDL_GetDisplayDriverData( int displayIndex );
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_video.h | 325 extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); 335 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); 354 extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); 366 extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float *… 375 extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); 382 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); 395 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, 401 extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); 406 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); 430 extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_Dis…
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A D | SDL_system.h | 58 extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); 74 extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *o…
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsvideo.c | 302 SDL_Direct3D9GetAdapterIndex(int displayIndex) in SDL_Direct3D9GetAdapterIndex() argument 310 SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex); in SDL_Direct3D9GetAdapterIndex() 377 SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex) in SDL_DXGIGetOutputInfo() argument 385 SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex); in SDL_DXGIGetOutputInfo()
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/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_video.c | 387 int displayIndex; in video_getNumDisplayModesNegative() local 394 displayIndex = SDLTest_RandomSint32BoundaryValue(0, displayNum, SDL_FALSE); in video_getNumDisplayModesNegative() 395 result = SDL_GetNumDisplayModes(displayIndex); in video_getNumDisplayModesNegative() 396 SDLTest_AssertPass("Call to SDL_GetNumDisplayModes(%d=out-of-bounds/boundary)", displayIndex); in video_getNumDisplayModesNegative() 400 displayIndex = SDLTest_RandomIntegerInRange(-2000, -1000); in video_getNumDisplayModesNegative() 401 result = SDL_GetNumDisplayModes(displayIndex); in video_getNumDisplayModesNegative() 402 …DLTest_AssertPass("Call to SDL_GetNumDisplayModes(%d=out-of-bounds/large negative)", displayIndex); in video_getNumDisplayModesNegative() 405 displayIndex = SDLTest_RandomIntegerInRange(1000, 2000); in video_getNumDisplayModesNegative() 406 result = SDL_GetNumDisplayModes(displayIndex); in video_getNumDisplayModesNegative() 407 …DLTest_AssertPass("Call to SDL_GetNumDisplayModes(%d=out-of-bounds/large positive)", displayIndex); in video_getNumDisplayModesNegative()
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitmodes.m | 441 int displayIndex = (int) (display - _this->displays); 447 if (SDL_GetDisplayBounds(displayIndex, rect) < 0) {
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 1688 int displayIndex; in D3D_CreateRenderer() local 1765 displayIndex = SDL_GetWindowDisplayIndex(window); in D3D_CreateRenderer() 1766 data->adapter = SDL_Direct3D9GetAdapterIndex(displayIndex); in D3D_CreateRenderer()
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