Searched refs:displayName (Results 1 – 6 of 6) sorted by relevance
317 char *displayName = WIN_StringToUTF8(pData->DeviceName); in SDL_Direct3D9GetAdapterIndex() local324 if (SDL_strcmp(id.DeviceName, displayName) == 0) { in SDL_Direct3D9GetAdapterIndex()329 SDL_free(displayName); in SDL_Direct3D9GetAdapterIndex()387 char *displayName; in SDL_DXGIGetOutputInfo()416 displayName = WIN_StringToUTF8(pData->DeviceName); in SDL_DXGIGetOutputInfo()424 if (SDL_strcmp(outputName, displayName) == 0) { in SDL_DXGIGetOutputInfo()436 SDL_free(displayName); in SDL_DXGIGetOutputInfo()
217 char * displayName = NULL; in WINRT_AddDisplaysForOutput() local269 displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName); in WINRT_AddDisplaysForOutput()270 display.name = displayName; in WINRT_AddDisplaysForOutput()314 if (displayName) { in WINRT_AddDisplaysForOutput()315 SDL_free(displayName); in WINRT_AddDisplaysForOutput()
305 const char* displayName = NULL;308 …displayName = SDL_strdup([[localizedNames objectForKey:[[localizedNames allKeys] objectAtIndex:0]]…311 return displayName;
303 displayProperties[displayId].displayName, extent.width, extent.height); in SDL_Vulkan_Display_CreateSurface()
4969 const char* displayName; member
29359 && ( displayName == rhs.displayName ) in operator ==()29373 const char* displayName; member
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