Searched refs:dll_handle (Results 1 – 10 of 10) sorted by relevance
271 if (_this->egl_data->dll_handle) { in SDL_EGL_UnloadLibrary()385 dll_handle = SDL_LoadObject(egl_path); in SDL_EGL_LoadLibraryOnly()388 if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) { in SDL_EGL_LoadLibraryOnly()389 if (dll_handle != NULL) { in SDL_EGL_LoadLibraryOnly()390 SDL_UnloadObject(dll_handle); in SDL_EGL_LoadLibraryOnly()396 dll_handle = SDL_LoadObject(path); in SDL_EGL_LoadLibraryOnly()399 if (dll_handle == NULL && !vc4) { in SDL_EGL_LoadLibraryOnly()405 if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) { in SDL_EGL_LoadLibraryOnly()406 if (dll_handle != NULL) { in SDL_EGL_LoadLibraryOnly()407 SDL_UnloadObject(dll_handle); in SDL_EGL_LoadLibraryOnly()[all …]
36 void *egl_dll_handle, *dll_handle; member
365 void *dll_handle; member
528 _this->gl_config.dll_handle = NULL; in SDL_VideoInit()
57 _this->gl_config.dll_handle = (void *) (addr_t) info.id; in HAIKU_GL_LoadLibrary()68 if (_this->gl_config.dll_handle != NULL) { in HAIKU_GL_GetProcAddress()72 get_image_symbol((image_id) (addr_t) _this->gl_config.dll_handle, in HAIKU_GL_GetProcAddress()
135 _this->gl_config.dll_handle = handle; in DirectFB_GL_LoadLibrary()153 int ret = GL_UnloadObject(_this->gl_config.dll_handle); in DirectFB_GL_UnloadLibrary()156 _this->gl_config.dll_handle = NULL; in DirectFB_GL_UnloadLibrary()168 handle = _this->gl_config.dll_handle; in DirectFB_GL_GetProcAddress()
175 _this->gl_config.dll_handle = GL_LoadObject(path); in X11_GL_LoadLibrary()176 if (!_this->gl_config.dll_handle) { in X11_GL_LoadLibrary()195 handle = _this->gl_config.dll_handle; in X11_GL_LoadLibrary()251 if (_this->gl_config.dll_handle != NULL ) { in X11_GL_LoadLibrary()252 GL_UnloadObject(_this->gl_config.dll_handle); in X11_GL_LoadLibrary()253 _this->gl_config.dll_handle = NULL; in X11_GL_LoadLibrary()279 return GL_LoadFunction(_this->gl_config.dll_handle, proc); in X11_GL_GetProcAddress()290 GL_UnloadObject(_this->gl_config.dll_handle); in X11_GL_UnloadLibrary()291 _this->gl_config.dll_handle = NULL; in X11_GL_UnloadLibrary()
346 _this->gl_config.dll_handle = SDL_LoadObject(path); in PND_gl_loadlibrary()347 if (!_this->gl_config.dll_handle) { in PND_gl_loadlibrary()372 if (_this->gl_config.dll_handle) { in PND_gl_getprocaddres()374 SDL_LoadFunction(_this->gl_config.dll_handle, proc); in PND_gl_getprocaddres()392 if (_this->gl_config.dll_handle) { in PND_gl_unloadlibrary()393 SDL_UnloadObject(_this->gl_config.dll_handle); in PND_gl_unloadlibrary()394 _this->gl_config.dll_handle = NULL; in PND_gl_unloadlibrary()
107 _this->gl_config.dll_handle = SDL_LoadObject(path); in WIN_GL_LoadLibrary()108 if (!_this->gl_config.dll_handle) { in WIN_GL_LoadLibrary()121 handle = _this->gl_config.dll_handle; in WIN_GL_LoadLibrary()190 func = GetProcAddress(_this->gl_config.dll_handle, proc); in WIN_GL_GetProcAddress()198 SDL_UnloadObject(_this->gl_config.dll_handle); in WIN_GL_UnloadLibrary()199 _this->gl_config.dll_handle = NULL; in WIN_GL_UnloadLibrary()
155 _this->gl_config.dll_handle = SDL_LoadObject(path);156 if (!_this->gl_config.dll_handle) {167 return SDL_LoadFunction(_this->gl_config.dll_handle, proc);173 SDL_UnloadObject(_this->gl_config.dll_handle);174 _this->gl_config.dll_handle = NULL;
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