Searched refs:dpad (Results 1 – 2 of 2) sorted by relevance
102 dpad_to_sdl(Sint32 *dpad) in dpad_to_sdl() argument104 if (dpad[2]) { in dpad_to_sdl()105 if (dpad[0]) in dpad_to_sdl()107 else if (dpad[1]) in dpad_to_sdl()111 } else if (dpad[3]) { in dpad_to_sdl()112 if (dpad[0]) in dpad_to_sdl()114 else if (dpad[1]) in dpad_to_sdl()118 } else if (dpad[0]) { in dpad_to_sdl()120 } else if (dpad[1]) { in dpad_to_sdl()543 Sint32 dpad[4] = {0, 0, 0, 0}; local[all …]
230 device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */604 IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad)608 if (dpad.up.isPressed) {610 } else if (dpad.down.isPressed) { category614 if (dpad.left.isPressed) { category616 } else if (dpad.right.isPressed) { category686 hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);710 hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);721 (Sint16) (gamepad.dpad.xAxis.value * 32767),722 (Sint16) (gamepad.dpad.yAxis.value * -32767),
Completed in 7 milliseconds