Searched refs:dpitch (Results 1 – 2 of 2) sorted by relevance
458 int dpitch; in DirectFB_UpdateTexture() local474 ((void **) &dpixels), &dpitch)); in DirectFB_UpdateTexture()476 dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp; in DirectFB_UpdateTexture()481 dst += dpitch; in DirectFB_UpdateTexture()487 dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2; in DirectFB_UpdateTexture()491 dst += dpitch / 2; in DirectFB_UpdateTexture()494 …dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + r… in DirectFB_UpdateTexture()498 dst += dpitch / 2; in DirectFB_UpdateTexture()
385 int row, length,dpitch; in PSP_UpdateTexture() local388 PSP_LockTexture(renderer, texture,rect,(void **)&dst, &dpitch); in PSP_UpdateTexture()390 if (length == pitch && length == dpitch) { in PSP_UpdateTexture()396 dst += dpitch; in PSP_UpdateTexture()
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