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Searched refs:drag_in_prog (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/littlevgl/src/lv_core/
A Dlv_indev.c268 return indev->proc.types.pointer.drag_in_prog == 0 ? false : true; in lv_indev_is_dragging()
698 else if(proc->types.pointer.drag_in_prog == 0 && in indev_proc_press()
734 proc->types.pointer.drag_in_prog = 0; in indev_proc_press()
847 if(proc->types.pointer.drag_in_prog == 0) { in indev_proc_release()
871 if(proc->types.pointer.drag_in_prog == 0) { in indev_proc_release()
970 indev->proc.types.pointer.drag_in_prog = 0; in indev_proc_reset_query_handler()
1127 state->types.pointer.drag_in_prog = 1;
1147 if(proc->types.pointer.drag_in_prog == 0) return;
1162 proc->types.pointer.drag_in_prog = 0;
1199 proc->types.pointer.drag_in_prog = 0;
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/AliOS-Things-master/components/littlevgl/src/lv_hal/
A Dlv_hal_indev.h129 uint8_t drag_in_prog : 1; member
/AliOS-Things-master/components/littlevgl/src/lv_objx/
A Dlv_tileview.c479 indev->proc.types.pointer.drag_in_prog = 0; in tileview_scrl_event_cb()

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