Searched refs:draw_area (Results 1 – 2 of 2) sorted by relevance
/AliOS-Things-master/components/littlevgl/src/lv_draw/ |
A D | lv_draw_line.c | 196 lv_area_t draw_area; in line_draw_hor() local 217 lv_area_t draw_area; in line_draw_ver() local 451 lv_area_t draw_area; in line_draw_skew() local 459 draw_area.x2 = draw_area.x1 + main_line->p_act.x - prev_p.x - 1; in line_draw_skew() 460 draw_area.y2 = draw_area.y1; in line_draw_skew() 490 draw_area.x2 = draw_area.x1 + main_line->p_act.x - prev_p.x; in line_draw_skew() 491 draw_area.y2 = draw_area.y1; in line_draw_skew() 517 draw_area.x2 = draw_area.x1; in line_draw_skew() 518 draw_area.y2 = draw_area.y1 + main_line->p_act.y - prev_p.y - 1; in line_draw_skew() 550 draw_area.x2 = draw_area.x1; in line_draw_skew() [all …]
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A D | lv_draw_triangle.c | 165 lv_area_t draw_area; in tri_draw_flat() local 175 draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2) + 1; in tri_draw_flat() 176 draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2); in tri_draw_flat() 177 draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2) - 1; in tri_draw_flat() 178 draw_area.y2 = LV_MATH_MAX(act_area.y1, act_area.y2) - 1; in tri_draw_flat() 180 lv_draw_fill(&draw_area, mask, style->body.main_color, opa); in tri_draw_flat() 269 lv_area_t draw_area; in tri_draw_tall() local 277 draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2); in tri_draw_tall() 278 draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2); in tri_draw_tall() 279 draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2); in tri_draw_tall() [all …]
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