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Searched refs:draw_area (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/littlevgl/src/lv_draw/
A Dlv_draw_line.c196 lv_area_t draw_area; in line_draw_hor() local
217 lv_area_t draw_area; in line_draw_ver() local
451 lv_area_t draw_area; in line_draw_skew() local
459 draw_area.x2 = draw_area.x1 + main_line->p_act.x - prev_p.x - 1; in line_draw_skew()
460 draw_area.y2 = draw_area.y1; in line_draw_skew()
490 draw_area.x2 = draw_area.x1 + main_line->p_act.x - prev_p.x; in line_draw_skew()
491 draw_area.y2 = draw_area.y1; in line_draw_skew()
517 draw_area.x2 = draw_area.x1; in line_draw_skew()
518 draw_area.y2 = draw_area.y1 + main_line->p_act.y - prev_p.y - 1; in line_draw_skew()
550 draw_area.x2 = draw_area.x1; in line_draw_skew()
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A Dlv_draw_triangle.c165 lv_area_t draw_area; in tri_draw_flat() local
175 draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2) + 1; in tri_draw_flat()
176 draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2); in tri_draw_flat()
177 draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2) - 1; in tri_draw_flat()
178 draw_area.y2 = LV_MATH_MAX(act_area.y1, act_area.y2) - 1; in tri_draw_flat()
180 lv_draw_fill(&draw_area, mask, style->body.main_color, opa); in tri_draw_flat()
269 lv_area_t draw_area; in tri_draw_tall() local
277 draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2); in tri_draw_tall()
278 draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2); in tri_draw_tall()
279 draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2); in tri_draw_tall()
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