Searched refs:drawstate (Results 1 – 9 of 9) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testscale.c | 175 DrawState *drawstate = &drawstates[i]; in main() local 177 drawstate->window = state->windows[i]; in main() 178 drawstate->renderer = state->renderers[i]; in main() 179 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 180 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main() 181 if (!drawstate->sprite || !drawstate->background) { in main() 184 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main() 185 &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); in main() 186 drawstate->scale_direction = 1; in main()
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A D | testrendercopyex.c | 185 DrawState *drawstate = &drawstates[i]; in main() local 187 drawstate->window = state->windows[i]; in main() 188 drawstate->renderer = state->renderers[i]; in main() 189 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 190 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main() 191 if (!drawstate->sprite || !drawstate->background) { in main() 194 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main() 195 &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); in main() 196 drawstate->scale_direction = 1; in main()
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A D | testrendertarget.c | 290 DrawState *drawstate = &drawstates[i]; in main() local 292 drawstate->window = state->windows[i]; in main() 293 drawstate->renderer = state->renderers[i]; in main() 295 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE); in main() 297 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 299 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main() 300 if (!drawstate->sprite || !drawstate->background) { in main() 303 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main() 304 &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); in main() 305 drawstate->scale_direction = 1; in main()
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 100 GLES_DrawStateCache drawstate; member 727 if (color != data->drawstate.color) { in SetDrawState() 733 data->drawstate.color = color; in SetDrawState() 763 if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { in SetDrawState() 794 data->drawstate.blend = blend; in SetDrawState() 836 … SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh); in GLES_RunCommandQueue() 882 if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { in GLES_RunCommandQueue() 884 data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; in GLES_RunCommandQueue() 1083 data->drawstate.texture = texture; in GLES_BindTexture() 1103 data->drawstate.texture = NULL; in GLES_UnbindTexture() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 178 GLES2_DrawStateCache drawstate; member 303 data->drawstate.program = NULL; in GLES2_ActivateRenderer() 730 if (data->drawstate.program && in GLES2_SelectProgram() 757 data->drawstate.program = NULL; in GLES2_SelectProgram() 962 … data->drawstate.projection[1][1] = (data->drawstate.target ? 2.0f : -2.0f) / viewport->h; in SetDrawState() 963 data->drawstate.projection[3][1] = data->drawstate.target ? -1.0f : 1.0f; in SetDrawState() 977 if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { in SetDrawState() 1212 if (!data->drawstate.target) { in GLES2_RunCommandQueue() 1280 if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { in GLES2_RunCommandQueue() 1282 data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; in GLES2_RunCommandQueue() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 118 GL_DrawStateCache drawstate; member 1006 if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { in SetDrawState() 1026 data->drawstate.blend = blend; in SetDrawState() 1031 data->drawstate.shader = shader; in SetDrawState() 1129 if (!data->drawstate.target) { in GL_RunCommandQueue() 1130 … SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh); in GL_RunCommandQueue() 1189 if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { in GL_RunCommandQueue() 1191 data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; in GL_RunCommandQueue() 1516 data->drawstate.texture = texture; in GL_BindTexture() 1546 data->drawstate.texture = NULL; in GL_UnbindTexture() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 81 D3D_DrawStateCache drawstate; member 713 data->drawstate.texture = NULL; in D3D_UnlockTexture() 714 data->drawstate.shader = NULL; in D3D_UnlockTexture() 1151 data->drawstate.texture = texture; in SetDrawState() 1161 if (blend != data->drawstate.blend) { in SetDrawState() 1178 data->drawstate.blend = blend; in SetDrawState() 1189 if (data->drawstate.viewport_dirty) { in SetDrawState() 1215 if (data->drawstate.cliprect_dirty) { in SetDrawState() 1658 data->drawstate.texture = NULL; in D3D_Reset() 1659 data->drawstate.shader = NULL; in D3D_Reset() [all …]
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 591 if (drawstate->surface_cliprect_dirty) { in SetDrawState() 607 drawstate->surface_cliprect_dirty = SDL_FALSE; in SetDrawState() 615 SW_DrawStateCache drawstate; in SW_RunCommandQueue() local 621 drawstate.viewport = NULL; in SW_RunCommandQueue() 622 drawstate.cliprect = NULL; in SW_RunCommandQueue() 623 drawstate.surface_cliprect_dirty = SDL_TRUE; in SW_RunCommandQueue() 663 SetDrawState(surface, &drawstate); in SW_RunCommandQueue() 680 SetDrawState(surface, &drawstate); in SW_RunCommandQueue() 697 SetDrawState(surface, &drawstate); in SW_RunCommandQueue() 713 SetDrawState(surface, &drawstate); in SW_RunCommandQueue() [all …]
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 718 SDL_Rect *viewport = &data->drawstate.viewport; in PSP_RunCommandQueue() 721 data->drawstate.viewport_dirty = SDL_TRUE; in PSP_RunCommandQueue() 728 if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) { in PSP_RunCommandQueue() 729 data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled; in PSP_RunCommandQueue() 730 data->drawstate.cliprect_enabled_dirty = SDL_TRUE; in PSP_RunCommandQueue() 732 if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) { in PSP_RunCommandQueue() 733 SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)); in PSP_RunCommandQueue() 734 data->drawstate.cliprect_dirty = SDL_TRUE; in PSP_RunCommandQueue()
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