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Searched refs:drawstate (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestscale.c175 DrawState *drawstate = &drawstates[i]; in main() local
177 drawstate->window = state->windows[i]; in main()
178 drawstate->renderer = state->renderers[i]; in main()
179 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main()
180 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
181 if (!drawstate->sprite || !drawstate->background) { in main()
184 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
185 &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); in main()
186 drawstate->scale_direction = 1; in main()
A Dtestrendercopyex.c185 DrawState *drawstate = &drawstates[i]; in main() local
187 drawstate->window = state->windows[i]; in main()
188 drawstate->renderer = state->renderers[i]; in main()
189 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main()
190 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
191 if (!drawstate->sprite || !drawstate->background) { in main()
194 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
195 &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); in main()
196 drawstate->scale_direction = 1; in main()
A Dtestrendertarget.c290 DrawState *drawstate = &drawstates[i]; in main() local
292 drawstate->window = state->windows[i]; in main()
293 drawstate->renderer = state->renderers[i]; in main()
295 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE); in main()
297 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main()
299 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
300 if (!drawstate->sprite || !drawstate->background) { in main()
303 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
304 &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); in main()
305 drawstate->scale_direction = 1; in main()
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c100 GLES_DrawStateCache drawstate; member
727 if (color != data->drawstate.color) { in SetDrawState()
733 data->drawstate.color = color; in SetDrawState()
763 if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { in SetDrawState()
794 data->drawstate.blend = blend; in SetDrawState()
836 … SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh); in GLES_RunCommandQueue()
882 if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { in GLES_RunCommandQueue()
884 data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; in GLES_RunCommandQueue()
1083 data->drawstate.texture = texture; in GLES_BindTexture()
1103 data->drawstate.texture = NULL; in GLES_UnbindTexture()
[all …]
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c178 GLES2_DrawStateCache drawstate; member
303 data->drawstate.program = NULL; in GLES2_ActivateRenderer()
730 if (data->drawstate.program && in GLES2_SelectProgram()
757 data->drawstate.program = NULL; in GLES2_SelectProgram()
962 … data->drawstate.projection[1][1] = (data->drawstate.target ? 2.0f : -2.0f) / viewport->h; in SetDrawState()
963 data->drawstate.projection[3][1] = data->drawstate.target ? -1.0f : 1.0f; in SetDrawState()
977 if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { in SetDrawState()
1212 if (!data->drawstate.target) { in GLES2_RunCommandQueue()
1280 if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { in GLES2_RunCommandQueue()
1282 data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; in GLES2_RunCommandQueue()
[all …]
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c118 GL_DrawStateCache drawstate; member
1006 if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { in SetDrawState()
1026 data->drawstate.blend = blend; in SetDrawState()
1031 data->drawstate.shader = shader; in SetDrawState()
1129 if (!data->drawstate.target) { in GL_RunCommandQueue()
1130 … SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh); in GL_RunCommandQueue()
1189 if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { in GL_RunCommandQueue()
1191 data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; in GL_RunCommandQueue()
1516 data->drawstate.texture = texture; in GL_BindTexture()
1546 data->drawstate.texture = NULL; in GL_UnbindTexture()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c81 D3D_DrawStateCache drawstate; member
713 data->drawstate.texture = NULL; in D3D_UnlockTexture()
714 data->drawstate.shader = NULL; in D3D_UnlockTexture()
1151 data->drawstate.texture = texture; in SetDrawState()
1161 if (blend != data->drawstate.blend) { in SetDrawState()
1178 data->drawstate.blend = blend; in SetDrawState()
1189 if (data->drawstate.viewport_dirty) { in SetDrawState()
1215 if (data->drawstate.cliprect_dirty) { in SetDrawState()
1658 data->drawstate.texture = NULL; in D3D_Reset()
1659 data->drawstate.shader = NULL; in D3D_Reset()
[all …]
/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c591 if (drawstate->surface_cliprect_dirty) { in SetDrawState()
607 drawstate->surface_cliprect_dirty = SDL_FALSE; in SetDrawState()
615 SW_DrawStateCache drawstate; in SW_RunCommandQueue() local
621 drawstate.viewport = NULL; in SW_RunCommandQueue()
622 drawstate.cliprect = NULL; in SW_RunCommandQueue()
623 drawstate.surface_cliprect_dirty = SDL_TRUE; in SW_RunCommandQueue()
663 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
680 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
697 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
713 SetDrawState(surface, &drawstate); in SW_RunCommandQueue()
[all …]
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c718 SDL_Rect *viewport = &data->drawstate.viewport; in PSP_RunCommandQueue()
721 data->drawstate.viewport_dirty = SDL_TRUE; in PSP_RunCommandQueue()
728 if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) { in PSP_RunCommandQueue()
729 data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled; in PSP_RunCommandQueue()
730 data->drawstate.cliprect_enabled_dirty = SDL_TRUE; in PSP_RunCommandQueue()
732 if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) { in PSP_RunCommandQueue()
733 SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)); in PSP_RunCommandQueue()
734 data->drawstate.cliprect_dirty = SDL_TRUE; in PSP_RunCommandQueue()

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