Searched refs:egl_initialized (Results 1 – 5 of 5) sorted by relevance
91 phdata->egl_initialized = SDL_TRUE; in PND_create()390 if (phdata->egl_initialized == SDL_TRUE) { in PND_gl_unloadlibrary()413 if (phdata->egl_initialized != SDL_TRUE) { in PND_gl_createcontext()713 if (phdata->egl_initialized != SDL_TRUE) { in PND_gl_makecurrent()756 if (phdata->egl_initialized != SDL_TRUE) { in PND_gl_setswapinterval()787 if (phdata->egl_initialized != SDL_TRUE) { in PND_gl_swapwindow()807 if (phdata->egl_initialized != SDL_TRUE) { in PND_gl_deletecontext()
32 SDL_bool egl_initialized; /* OpenGL ES device initialization status */ member
188 if (phdata->egl_initialized != SDL_TRUE) { in PSP_GL_DeleteContext()
102 phdata->egl_initialized = SDL_TRUE; in PSP_Create()
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